Improvements outside 3 tiles?

Carl5872

Prince
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Sep 3, 2008
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I know that building a luxury tile improvement is worth it if you can trade away extra copies or if you don't have one to begin with. Also to improve strategic ones to use/trade.

Is it ever worth it to improve a non-luxury, such as cows that are 4 tiles out from your city?
 
I know that building a luxury tile improvement is worth it if you can trade away extra copies or if you don't have one to begin with. Also to improve strategic ones to use/trade.

Is it ever worth it to improve a non-luxury, such as cows that are 4 tiles out from your city?

No, unfortunately there is no benefit to that. Only if you improved a bonus and then found a new city near that resource. Then it is useful.
 
Yup, unless there is a luxury or strategic resource don't bother. These are prime locations for forts though as you dont lose out on your cities potential resources and your military can stop invasions at your cultural border before they can damage your cities and infrastructure.
 
What if I play as Poland and had a horse resource within 4 tiles, would that allow me to build a ducal stable?
 
if you play polynesia, it makes sense to build moai even on 4th tile because the adjacent 3rd moai tile will get improved culture.
 
Is this true for fishing boats as well? Often (when you're borders have grown quite a bit) fish become available but at 4th or even 5th ring - I've sometimes built fishing boats but always been unsure whether I was wasting my time...
 
Is this true for fishing boats as well? Often (when you're borders have grown quite a bit) fish become available but at 4th or even 5th ring - I've sometimes built fishing boats but always been unsure whether I was wasting my time...

Applies for them as well.
 
Being thick here, but can't you manually assign citizens to those tiles or have I been wasting their time?
 
Being thick here, but can't you manually assign citizens to those tiles or have I been wasting their time?

You cannot manually or otherwise have citizens work tiles that are outside the 3 hex limit of your city. The only exception to this is the above mentioned Luxury and Strategic Resource tiles which can be improved but the benefit is indirect and adds nothing to said cities resources.
 
There is at least one mod out there that allows citizens to work tiles in rings 4 and 5. Are you running a mod that does that?
 
It is just more tiles that enemies could potentially pillage for 25 health. (If they do ever decide pillage).
 
Don't forget you get a sliiight trade route bonus for each instance of improved resource in your city, so if your empire doesn't already have bananas, improving that tile in the 4/5th ring will bring a +modifier.
 
I always thought this would be a great buff to America's UA - imagine Manifest destiny if you could work tiles up to 4 tiles away from a city.

Might be a bit OP - you could get HUGE cities from working all those tiles - but it might work...who knows?!
 
One of the older Civs included Outposts (I think it was). The only requirement was that you could develop and benefit from a resource simply by having it connect a road between it and a city. Of course, unless it was located in your interior between cities, you most likely needed to garrison a unit there to keep barbs and other civs from grabbing it. Like, you develop the tile, but then the AI builds a city next door and sucks up that developed tile, free of charge.

This mechanism always struck me as the reasonable way to deal with an empire's desire to take advantage of the close proximity without going to the expense and bother of placing a city in an otherwise disadvantageous location.
 
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