HardCoder
Arrrr
- Joined
- Oct 21, 2006
- Messages
- 171
My favorite bugaboos with the stupid automated workers in BTS.
I don't know whether these have been implemented; I haven't followed Better AI in a while.
* Stop workers building forts on resources. Not only is there no point to this but they provide safety for invaders
* Workers should always improve and connect all resources within cultural borders
* Stop unescorted workers from moving beyond safe visibility during wartime, except to reconnect resources ... idiot workers getting horked by unseen mounted units is infuriating
* Stop workers from converting resources with alternative improvements (e.g. river spice with town) to the conventional improvement if player already has a source of the resource. If a player needs a resource, and it is already improved inside fat crosses, improve the resource outside fat crosses in preference to converting one inside a fat cross
* If at war, workers should assign high priority to chopping jungle (and forest if permitted and it is part of the improvement plan for a city) on tiles adjacent to cities, particularly on hills; this should also be a higher than average priority during peacetime
* Workers should assign high priority to building roads on hills within fat crosses, starting with the hills adjacent to the city (vastly better for defense)
* Workers should build roads with minimal river crossings between cities (why does the stupid AI unnecessarily cross rivers?)
* Workers should strongly bias for hammers for small cities that have important needed improvements but are seriously lacking in hammers, then convert improvements to more appropriate types later (say, when a city goes from radius one w/ a hammer shortage to radius two with more hammers available)
* Workers automated to a city should improve according to city governor bias (add an option for this), and change improvements slowly if bias changes
* Add "automated workers chop only jungle" option
* Workers should build mines on bare green hills to start, then if city isn't automated to hammers, convert to windmills
* If city is automated to gold, workers should consider cottaging hills if sufficient hammers are available elsewhere
* Workers should put a high priority on chopping jungle next to polluted cities
* Workers should remove/convert workshops that are causing pollution problems and seem to be unnecessary
I don't know whether these have been implemented; I haven't followed Better AI in a while.
* Stop workers building forts on resources. Not only is there no point to this but they provide safety for invaders
* Workers should always improve and connect all resources within cultural borders
* Stop unescorted workers from moving beyond safe visibility during wartime, except to reconnect resources ... idiot workers getting horked by unseen mounted units is infuriating
* Stop workers from converting resources with alternative improvements (e.g. river spice with town) to the conventional improvement if player already has a source of the resource. If a player needs a resource, and it is already improved inside fat crosses, improve the resource outside fat crosses in preference to converting one inside a fat cross
* If at war, workers should assign high priority to chopping jungle (and forest if permitted and it is part of the improvement plan for a city) on tiles adjacent to cities, particularly on hills; this should also be a higher than average priority during peacetime
* Workers should assign high priority to building roads on hills within fat crosses, starting with the hills adjacent to the city (vastly better for defense)
* Workers should build roads with minimal river crossings between cities (why does the stupid AI unnecessarily cross rivers?)
* Workers should strongly bias for hammers for small cities that have important needed improvements but are seriously lacking in hammers, then convert improvements to more appropriate types later (say, when a city goes from radius one w/ a hammer shortage to radius two with more hammers available)
* Workers automated to a city should improve according to city governor bias (add an option for this), and change improvements slowly if bias changes
* Add "automated workers chop only jungle" option
* Workers should build mines on bare green hills to start, then if city isn't automated to hammers, convert to windmills
* If city is automated to gold, workers should consider cottaging hills if sufficient hammers are available elsewhere
* Workers should put a high priority on chopping jungle next to polluted cities
* Workers should remove/convert workshops that are causing pollution problems and seem to be unnecessary