killingdjef
Chieftain
I searched the other topics and didn't find any suggestions to improve Aircombat so ill be trying to add my 2 cents
First of all, the aircombat was a little bit useless in Civ 3. Ok, the bombarments were cool but I didn't really have the feeling of "Oh boy! Now im bombing my enemy back to the stone age!" because before you knew it their tanks and units were already crawling over my borders and using 12 bombers to destroy 1 improvement also anti-climaxes your goal to have the biggest air fleet
My suggestion is that there are more aerial units. Spy planes for example that can be deployed on an enemy square and will fly arround there for 3 days before it needs refueling/self destructs (A drone)
also i would like to see stealth planes flying cloaked and only visible when engaging, naturally when the plane is spotted by Radar equipment, they aren't cloaked on their way back. Im little bit suggesting a way to keep your airplanes longer in the air. Mainly also because i find the bombing range and the attack wins very weak compared to the potential Air combat had in real life.
Having apache attack helicopters (to name something) would be perfect to fly (semi-cloaked) at the enemy grounds and then softning up enemy tank forces or infantry. Naturally to ballance it all, the mobile sams are extremly effective when the unit is spotted and sams from cities are effective as well.
This could open up interesting combat. How bout 5 chinooks, with 3 squads of infantry and 2 armored units is moving in enemy airspace while apache's give them Close ground support and 2 F22's provide Air support? Ofcourse im taking in account that chinooks (heli transport) will be more effective
Another idea im having right now because of it is the use of a radar network. To detect everything (even stealthed units) you need to set up radar posts. This could bring in the interesting Wild Weasel missions for airplanes. (Sending a plane to take out an EWR (Early-warning Radar) post)
so in short.
*Civs need to set out radar posts to have total view of their airspace
*Transport heli's need to me more effective (take for example the real life chinook which can transport 120 men and/or an armored vehicle)
*Airplanes can end a turn on a non-airbase tile, so it actually stays mid-air. An aircraft has to land after say, 3 or 4 turns to refuel (and/or rearm!)
*A few units need to be added like the attack helicopter
Finally, air to air combat. In my oppinion its going a tad to fast as well. Its *click* engage! and boom, yours or the enemy's plane is blown right out the sky. I would love to see some kind of retreat option
Also add in a slight percentage chance that the pilot stuffs his bird in the ground (esspecially with old planes) and perhaps when combat iniated between 2 planes, 1 could also crash or fly against mountains (if the terrain is mountain like)
Im still a little bit full of ideas about this topic but maybe you have some interesting idea's as well before i add more

First of all, the aircombat was a little bit useless in Civ 3. Ok, the bombarments were cool but I didn't really have the feeling of "Oh boy! Now im bombing my enemy back to the stone age!" because before you knew it their tanks and units were already crawling over my borders and using 12 bombers to destroy 1 improvement also anti-climaxes your goal to have the biggest air fleet
My suggestion is that there are more aerial units. Spy planes for example that can be deployed on an enemy square and will fly arround there for 3 days before it needs refueling/self destructs (A drone)
also i would like to see stealth planes flying cloaked and only visible when engaging, naturally when the plane is spotted by Radar equipment, they aren't cloaked on their way back. Im little bit suggesting a way to keep your airplanes longer in the air. Mainly also because i find the bombing range and the attack wins very weak compared to the potential Air combat had in real life.
Having apache attack helicopters (to name something) would be perfect to fly (semi-cloaked) at the enemy grounds and then softning up enemy tank forces or infantry. Naturally to ballance it all, the mobile sams are extremly effective when the unit is spotted and sams from cities are effective as well.
This could open up interesting combat. How bout 5 chinooks, with 3 squads of infantry and 2 armored units is moving in enemy airspace while apache's give them Close ground support and 2 F22's provide Air support? Ofcourse im taking in account that chinooks (heli transport) will be more effective

Another idea im having right now because of it is the use of a radar network. To detect everything (even stealthed units) you need to set up radar posts. This could bring in the interesting Wild Weasel missions for airplanes. (Sending a plane to take out an EWR (Early-warning Radar) post)
so in short.
*Civs need to set out radar posts to have total view of their airspace
*Transport heli's need to me more effective (take for example the real life chinook which can transport 120 men and/or an armored vehicle)
*Airplanes can end a turn on a non-airbase tile, so it actually stays mid-air. An aircraft has to land after say, 3 or 4 turns to refuel (and/or rearm!)
*A few units need to be added like the attack helicopter
Finally, air to air combat. In my oppinion its going a tad to fast as well. Its *click* engage! and boom, yours or the enemy's plane is blown right out the sky. I would love to see some kind of retreat option
Also add in a slight percentage chance that the pilot stuffs his bird in the ground (esspecially with old planes) and perhaps when combat iniated between 2 planes, 1 could also crash or fly against mountains (if the terrain is mountain like)

Im still a little bit full of ideas about this topic but maybe you have some interesting idea's as well before i add more
