pandamancer
Prince
- Joined
- Aug 18, 2013
- Messages
- 335
How about PRO giving you +100% on internal trade routes? Toku's behaviour will be a lot more sensible and Mercantilism a bit more competitive.
edit: AKA what @monkeybone said
Yes, that would be possible... In my version, I just want the commerce gained from trade route be earlier. So the advantage can be felt later in the game.
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So far, the opinions of the people are (starting to think this should be a poll):
a) Protective trait is good enough already - for those who think it is a builder trait, tell me how to leverage it on an isolated start? if it is a war trait (like aggressive), I guess the choking suggestion mentioned previously makes a fine point on that. But I still feel iffy about the effectiveness of that in some degree.
b) Faster espionage building - decent because by the time you get to build these buildings (assuming you are going for espionage), more or less you have met 1 or 2 AIs. in case you are in isolated start, Astronomy is just a few techs away
c) Wall/Castle happiness - pretty good. Although I prefer the wall happiness
d) Trade routes - someone mentioned that the GLH will break the game... Or, what if you implement the idea of @monkeybone? Is it still overpowered?
e) Bonuses when fighting on friendly territory - interesting in the sense that it closely resembles the Unique Ability of the Americans in Civ5! Is it possible to mod that in civ4?
f) Faster forts?
It seems like everyone got lots of good/better ideas. Keep them coming!