pandamancer
Prince
- Joined
- Aug 18, 2013
- Messages
- 335
That is situational. Play protective in an isolated start, your trait will be useless.
As you can see, every trait has some tricks in their sleeve for that kind of matter, even with aggressive. I build my economy and wait until post astronomy. With nationalism, I get 2
from barracks. With faster production of drydock and barracks, I can build a shiny navy and army asap to attack someone. In short, my trait has a last chance to shine.
By contrast on protective, you don't gain anything except for CG1 and Drill 1. By the time your opponent declares war on you in industrial period, your walls and castles are useless. Additionally, the +25% espionage and +1 trade route of your castles are useless (no trading partner and no one to spy with).
I agree that protective has a lot of advantages but you simply cannot leverage all of them all the time.
As you can see, every trait has some tricks in their sleeve for that kind of matter, even with aggressive. I build my economy and wait until post astronomy. With nationalism, I get 2
from barracks. With faster production of drydock and barracks, I can build a shiny navy and army asap to attack someone. In short, my trait has a last chance to shine.By contrast on protective, you don't gain anything except for CG1 and Drill 1. By the time your opponent declares war on you in industrial period, your walls and castles are useless. Additionally, the +25% espionage and +1 trade route of your castles are useless (no trading partner and no one to spy with).
I agree that protective has a lot of advantages but you simply cannot leverage all of them all the time.

in the dead end archery. Its not uncommon that getting hunting will be unnecessary too, which adds more needless
but double production speed under Protective or stone
per city is going to have a significant impact at a point where a trade route is usually worth 1