Improving vs Harvesting Bonus Resources

With the abundance of ways to create faith, and the ability to double most of those with policy cards, Stone Circles drops way off on my priority list for pantheons. TBH, the one I use the most is the +1 cog to swamp, oasis and floodplain tiles. That one can help get early cogs in your new cities which is the #1 priority for any new city. Granted I have not attempted a religious victory yet. However, I have, with very little effort, been able to generate several hundred faith per turn by the end of most of my domination games.

Well, it surely is inferior to Desert Folklore or Dance of the Aurora, but I've built enough faith with Stone Circles to be able to purchase Apostles right after founding my religion. Also, Religious Victories are the quickest one in my experience, usually around turn 160, so I'd want to generate several hundred faith before I could have wrapped up a Domination game.

But I derail from the thread now. Suffice saying that, if going for a Religious Victory or Theocracy, Stone Circles might give that extra trickle of faith needed to buy a couple more units. But that can be situational (I'd certainly choose Desert Folklore or Dance of the Aurora over Stone Circles if I had the appropriate terrain).
 
You might have misread that. I stated faith per turn, not raw faith generated. I know how expensive apostles are =)
 
Exactly. Another one I'm still testing is harvesting cattle. It only gives you +1 food on default and +1 cog when pastured. Pasture does get another +1 cog and food later on but if the cattle is on your farm triangle it is more benefical foodwise to harvest it and farm the tile. I think cattle and stone are underpowered and should be boosted.Of course if you go for the God of the Open Sky Pantheon then it is another deal.

Cattle stop triangles .... I also love the way you can just harvest over your maximum housing, who cares about aqueducts... bottom line is harvesting food for fast city growth should not be underestimated... I'll just not easily harvest horses as a 3/4 or 4/3 endgame tile is rather nice.

Turn 100 - lay a settler harvest the cattle attach a couple of internal trade route and you are on 15 prod from the word go. Its just a no-brainer to me... and with such things in mind mid game settling works just fine if you need it. At +15 even new districts are acceptable options especially UD like the royal navy dockyard.
 
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Cattle stop triangles .... I also love the way you can just harvest over your maximum housing, who cares about aqueducts... bottom line is harvesting food for fast city growth should not be underestimated... I'll just not easily harvest horses as a 3/4 or 4/3 endgame tile is rather nice.

Yes that was what I was trying to say. If you have cattle where your farm triangle is going then it would be better to harvest the cattle. Horses However are a good resource and should not be harvested most of the time.

EDIT: The autocorrect on this phone is killing me.
 
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Horses are a strategic resource and can't be harvested at all in the base game. (Some mods may change this, but discussion should not silently assume use of mods that alter game mechanics -- that just leads to confusion.)
 
With so much harvesting, how do you manage getting your builders? After a Feodalism wave, I find it difficult to plan them, and so I don't harvest very much:
  • Do you plan another "wave" to get a bunch of the with the +2 policy well timed?
  • Do you keep this policy all long and get the builders when needed?
  • Do you "chop" them?
  • Do you buy them?
  • How many builders per population would be recommended for each city (in average, of course it depends a lot on context) ?
 
Another wave?.... nope, certainly not at 5 chops or even more for china / pyramids
Keep the policy ... no way, triangular trade will pay for em in no time.
Chop them.... - I would need to have a builder to do that so am in a catch 22.
Buy them - most of the time but high prod cities with not much going on a turn or 2 is fine
number per pop?... idle hands is the devils work so none.

You just need the odd one for sorting out expansions or for new cities, they are too random to time as a wave and you should have plenty of money. I tend to buy my archaeologists now and they are a lot more expensive so need money planning. It just cuts down so much on victory win time.
Sometimes I will use an idle builder left over to explore a bit but they are slow and GPP are much better. I will never leave a builder lying around... that just feels weird.
 
I will never leave a builder lying around... that just feels weird.

I always leave my builders one charge when I can still build Ancient and Classical Era wonders( I play China). That way I can sometimes build a wonder in almost one turn. You see, if you have loads of 1 charge builders you can just spend them all at one turn to swarm a wonder!
 
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