In Civ VII: spheres or cylinders?

Spheres or cylinders?

  • Spheres

    Votes: 24 80.0%
  • Cylinders

    Votes: 6 20.0%

  • Total voters
    30
I'm continually impressed by how many bright, highly educated people there are in this forum.
 
You need at least 12 pentagons to make a sphere of hexagons.
I find it a funny geometric coincidence since 12 pentagons makes a dodecahedron which is a 'sphere' (okay, spherical polyhedron, sue me.) So you need a sphere to finish the hexagon sphere!

Just make it a toroid (donut). That's close enough to a sphere for Civ.
Also fun fact: you can make a toroid out of regular hexagons:
HZsgW.png

Although displaying this in a 3d fashion in game would start to get trippy.

Aren't soccer balls spheres made of equally sized hexes?
i know like 10 people have already replied, but certain shapes can never make closed objects in 3+ dimensions. For triangles, they always can form some kind of shape. Imaging trying you have 3 (equilateral) triangles, and you want to put them together so they all meet at a single point, and touch to form a sort of cone. Well that's basically the top of a pyramid. If you use 4 triangles you will also get the top of a pyramid, but now its a wider cone. If you use 5 triangles, you get the top of an icosahedron (a 20 sided die) and it's even shallower. To fit 6 triangles around a point, you end up making a hexagon, which is perfectly flat! In the same way, this is why you can almost make a sphere of hexagons but you can never make a perfectly closed one. For those who are nerds, look up Euler's Polyhedral Formula for a real explanation.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Anyways...
If they brought the map itself to be able to be translated between flat and spherical - like civ4 had- then you could get a lot of what people want (zoom out and see a globe) without making a mess of the internals.

The bigger problem is so much of the game is built on using a grid of (X,Y) which perfectly maps a cylinder, and a la civ4 you can stretch it a little to cover the areas between the poles of a sphere.
But in a true spherical map, the grid breaks down because different "latitudes" have different numbers of tiles in each "row". (they get thinner/fatter depending on how north/south you are.)

Okay, so, we need to introduce a new table to tell the game what tiles touch what tiles. With that go-between, there's no reason you couldn't have pentagons on the map; of course, that would add some issues with graphics- you would need hexagon and pentagon supported designs for districts, for example- but I don't think I can emphasize enough how much extra work that "translation" step to connect tiles would make for virtually every subsystem. You can't really just say "range of 2 tiles," you need to search for every tile within two tiles, for example. It loses the intuition aspect.

This might work better in a beyond earth style game than a historical civ game, though, where you have flying ships and satellites and such. And in a space setting, a 3d map space would even allow you to add in other geometries. For example, a moon or second celestial body that players could get to and play on. A binary system of planets would make for quite the "terra" or continents map... A ringworld map. A ringworld encircling the planet! Etc.

I would totally be a fan of a improved civ4 style "zoom out and you see a sphere" thing though. Imagine zooming and seeing hurricanes from space...
 
I find it a funny geometric coincidence since 12 pentagons makes a dodecahedron which is a 'sphere' (okay, spherical polyhedron, sue me.) So you need a sphere to finish the hexagon sphere!


Also fun fact: you can make a toroid out of regular hexagons:
HZsgW.png

Although displaying this in a 3d fashion in game would start to get trippy.


i know like 10 people have already replied, but certain shapes can never make closed objects in 3+ dimensions. For triangles, they always can form some kind of shape. Imaging trying you have 3 (equilateral) triangles, and you want to put them together so they all meet at a single point, and touch to form a sort of cone. Well that's basically the top of a pyramid. If you use 4 triangles you will also get the top of a pyramid, but now its a wider cone. If you use 5 triangles, you get the top of an icosahedron (a 20 sided die) and it's even shallower. To fit 6 triangles around a point, you end up making a hexagon, which is perfectly flat! In the same way, this is why you can almost make a sphere of hexagons but you can never make a perfectly closed one. For those who are nerds, look up Euler's Polyhedral Formula for a real explanation.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Anyways...
If they brought the map itself to be able to be translated between flat and spherical - like civ4 had- then you could get a lot of what people want (zoom out and see a globe) without making a mess of the internals.

The bigger problem is so much of the game is built on using a grid of (X,Y) which perfectly maps a cylinder, and a la civ4 you can stretch it a little to cover the areas between the poles of a sphere.
But in a true spherical map, the grid breaks down because different "latitudes" have different numbers of tiles in each "row". (they get thinner/fatter depending on how north/south you are.)

Okay, so, we need to introduce a new table to tell the game what tiles touch what tiles. With that go-between, there's no reason you couldn't have pentagons on the map; of course, that would add some issues with graphics- you would need hexagon and pentagon supported designs for districts, for example- but I don't think I can emphasize enough how much extra work that "translation" step to connect tiles would make for virtually every subsystem. You can't really just say "range of 2 tiles," you need to search for every tile within two tiles, for example. It loses the intuition aspect.

This might work better in a beyond earth style game than a historical civ game, though, where you have flying ships and satellites and such. And in a space setting, a 3d map space would even allow you to add in other geometries. For example, a moon or second celestial body that players could get to and play on. A binary system of planets would make for quite the "terra" or continents map... A ringworld map. A ringworld encircling the planet! Etc.

I would totally be a fan of a improved civ4 style "zoom out and you see a sphere" thing though. Imagine zooming and seeing hurricanes from space...
Well, then make tiles (to improve) triangle-shaped though let units move on edges to nodes between those (triangle-shaped) tiles and that some constructions (eg districts, wonders) require several tiles (like national parks do now).
Of course they could show a hexagon- or pentagon-shaped tile of influence around the unit's location/destination.
 
Well, then make tiles (to improve) triangle-shaped though let units move on edges to nodes between those (triangle-shaped) tiles and that some constructions (eg districts, wonders) require several tiles (like national parks do now).
Of course they could show a hexagon- or pentagon-shaped tile of influence around the unit's location/destination.
IE Compared to Civ6, units would be able to move distances of half (hexagon) tiles and along rivers.
 
Well, then make tiles (to improve) triangle-shaped though let units move on edges to nodes between those (triangle-shaped) tiles and that some constructions (eg districts, wonders) require several tiles (like national parks do now).
Of course they could show a hexagon- or pentagon-shaped tile of influence around the unit's location/destination.
IE Compared to Civ6, units would be able to move distances of half (hexagon) tiles and along rivers.
..which would unclog paths; and as terrain on the sides could differ, I think 3UPT would fit well here.
 
K.I.S.S.

Stick with the cylinder we all know and lo... hate. This is one of the quirks of Civ, that honestly doesn't bother me at all. I would prefer that they save the brain power in Civ 7 for something else.

This. A sphere would be impressive and a good amount of work, but wouldn't revolution the game at all. This series needs a revolution.
 
Well, then make tiles (to improve) triangle-shaped though let units move on edges to nodes between those (triangle-shaped) tiles and that some constructions (eg districts, wonders) require several tiles (like national parks do now).
Of course they could show a hexagon- or pentagon-shaped tile of influence around the unit's location/destination.
IE Compared to Civ6, units would be able to move distances of half (hexagon) tiles and along rivers.
..which would unclog paths; and as terrain on the sides could differ, I think 3UPT would fit well here.
Also, this would allow BOTH spheres AND cylinders (and donuts).

Sorry if I killed this thread..
 
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