This is my fourth Immortal start (random, std, continents, version .141) in which the Inca have DoW'ed me before turn 40 when they spawn on the same continent. This last instance was a DoW before turn 35 (!) while playing France, but I have also encountered this bug as Greece, Persia, and Babylon.
This DLC civ is a raging psychopath. An AI DoW in an immortal game so early on is simply madness. It is a total game breaker--no player can come back from such an early attack at this level of play and the game is ruined before it even starts.
I post a screenshot of the capital city, Paris, about to fall at turn 44.
I managed to build scout warrior worker settler and another settler barely escaping to found Lyon by the time the Incans arrived. This is all normal. I set my first city near Russia in the upper left of the map. I received a friendly notice from Inca that they were also friendly with Russia, etc, only 2-3 turns before the DoW. I bought off Spain same turn as the DoW with all my barb/goodyhut gold to DoW on Inca but Inca ignored them, even though they were much closer.
Inca's two cities are off-screen at the very southern border of the continent--ten moves away from Paris! There are 6 units attacking--3 warriors and 3 slingers. Inca also had, by turn 35, two scouts, another warrior I encountered elsewhere, and the settler of the second city. That's ten units built in less than 35 turns, not counting workers (plus 9 turns to get them across the map and three to besiege the city).
I am quite aware that this sort of overwhelming early AI advantage is standard for Immortal; Immortal after all is all I play. But these Incan DoWs before turn 40 are simply impossible and unacceptable, and an out-and-out bug.
If I knew how, I would simply remove this civ, because it is clearly unbalanced and unsuitable for high-level play. It's outrageous to pay extra for such a "pleasure."
This DLC civ is a raging psychopath. An AI DoW in an immortal game so early on is simply madness. It is a total game breaker--no player can come back from such an early attack at this level of play and the game is ruined before it even starts.

I post a screenshot of the capital city, Paris, about to fall at turn 44.

I managed to build scout warrior worker settler and another settler barely escaping to found Lyon by the time the Incans arrived. This is all normal. I set my first city near Russia in the upper left of the map. I received a friendly notice from Inca that they were also friendly with Russia, etc, only 2-3 turns before the DoW. I bought off Spain same turn as the DoW with all my barb/goodyhut gold to DoW on Inca but Inca ignored them, even though they were much closer.
Inca's two cities are off-screen at the very southern border of the continent--ten moves away from Paris! There are 6 units attacking--3 warriors and 3 slingers. Inca also had, by turn 35, two scouts, another warrior I encountered elsewhere, and the settler of the second city. That's ten units built in less than 35 turns, not counting workers (plus 9 turns to get them across the map and three to besiege the city).
I am quite aware that this sort of overwhelming early AI advantage is standard for Immortal; Immortal after all is all I play. But these Incan DoWs before turn 40 are simply impossible and unacceptable, and an out-and-out bug.
If I knew how, I would simply remove this civ, because it is clearly unbalanced and unsuitable for high-level play. It's outrageous to pay extra for such a "pleasure."