[GS] Inca Discussion Thread

Don't forget: food = growth. growth = loyalty pressure.

Poor Brazil. Inca hiding behind mountains and STILL loyalty flipping cities and there is NOTHING. PEDRO. CAN DO. ABOUT IT.

Except build Carnivals and give the people Bread and Circuses.
 
Don't forget: food = growth. growth = loyalty pressure.

Poor Brazil. Inca hiding behind mountains and STILL loyalty flipping cities and there is NOTHING. PEDRO. CAN DO. ABOUT IT.

A Pop 4 city all by itself, with no supporting cities to lend Loyalty to it, wouldn't start to flip unless there was a Pop 11 foreign city 6 tiles away from it. With a Governor, the Pop 4 city would be okay unless there was a Pop 19 foreign city 6 tiles away from it.

Dark ages / Golden ages impact this, as would the target city being happy or unhappy or having a Monument, or there being a nearby Capital, etc., but the key take away is that to take advantage of this ploy, Incan cities would have to not just grow faster, but also materially larger than another civ's cities before they'd be a threat on this front.

The Inca's extra food may make them somewhat better at this than other civs, but not as strong as say Indonesia. (Also, the mountains are likely irrelevant as the AI doesn't seem to take a dim view of you just because you're loyalty flipping their cities. Mountains or no mountains, I'd be surprised to see the AI respond to that threat with an attack.)
 
Keep in mind also that all luxuries and strategic resources on hills require mines and provide substantial gold + cog bonus when worked. You will still be wanting to build some mines with the Incas, however your food production tiles will all be giving you cogs as well. They can well become an industrial powerhouse with the right religion. :)

Personally I like that mountains will remain inaccessible and only citizens can work them. It will be too much of a hassle to structure the game so that when someone conquers an Inca city they can still use any improvements/districts built on mountains.

Yep. Just because you CAN build a Terrace Farm on some random hill doesn't mean you should either. I often feel that people only view bonuses as something they have to maximize, rather than using them to leverage something else.

Balance in all things!
 
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Yep. Just because you CAN build a Terrace Farm on some random hill doesn't mean you should either. I often feel that people only view bonuses as something they have to maximize, rather than using them to leverage something else.

Balance in all things!
I agree with this - it is good to know when NOT to use your bonus. Sometimes I have this problem - i want to use my tile improvement so much I realize later I wasted builder charges on things I really needed, for example, and can't even use the excessive improvements I plastered. Moderation is good :P
 
Not only do they have warp gates but they are also lithovore, able to survive on rocks from Mountains, however for some reason they need to spice it up with a trade route Before they can eat it.
 
Well, clearly the Inca were actually a lost tribe of Israel that warped across the sea. Mormonism incoming as a religion in GS.
Deseret Civ under Brigham Young confirmed.
 
You can easily have lots of mountain tiles that produce 6 production and 3 food.

Tiles that produce 9 resource! That's almost Hansa level but you can get them early on.
 
I am looking forward to using my campus sites for terrace farms, building the Temple of Artemis, plopping Pingala in the city, and becoming the preeminent early game cultural and scientific civ.
 
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