Inca help?

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Please do not treat me like a pathetic fool here since I'm just about the level of a beginner. I wanted to capture a Persian city so I trained like 5 quechas w/o bonus until about 1025 BC I declared a war on him. I tried to kill the archers by positioning my 5 quechas in a hill nearby the city since it gets 10% combat bonus but all of those were pulverized and I didn't even kill an army of archer but some stray warrior of his killed my archer like it was nothing and captured my 2nd city.

The difficulty was just warlord, my action is a laughable mistake to most of you, so I want a tip. :(
 
Was the Persian city on a hill? Hill cities guarded by archers are very tough to capture.
You don't get a combat bonus for the terrain you attack from.
You weren't attacking across a river were you?

As for your city defense, don't wait for them to attack your city, venture out with your Quecha (or Chariot) and hit them first.

And welcome to the Forums datu_urbiztondo. :beer:
 
5 Quechas are not nearly enough to rush a neighbour with, at least if they have Archers defending. You need more like a dozen to be sure they'll succeed.
 
Attacking across river is -25%, I think. If I need to do that I promote with amphibious. Incan warrior gets a 100% bonus versus archers and I think Incan warrior has a +10% strength. I don't play them much so forgive some mistakes. With a barracks you could promote 3 warriors with 'cover' that gives another +25% against archers and a couple with 'shock' +25% against melee units (warroirs) if they are also defending. Sometimes the odds just go bad for you.

I would also think in terms of numbers of 2 warriors for each archer plus one extra. so 2 defending archers I would want 5 attackers. If his archers have garrison or other promotions maybe more.

Oh and WELCOME to the forums! :banana::bounce::banana:
 
Thank you. :)

The opposing city is positioned in the hill, and beside the hill is a river. Then it was a bad idea to attack them. :p

I was actually too naive to think that I can defeat them evenhandedly after I got a free settler in my early game. :lol: For a second, I thought that Stalin was way better than Huayna Capac after my game until I read some of those post. :lol:

OT:
Is it a good idea to automize the movement of my workers?
 
OT:
Is it a good idea to automize the movement of my workers?


No. On some occasions I will like after I've built my strategic rail lines I'll automate some to finish railroads. You are the best person in the game to determine what improvements to make on each tile. You can specialize cities like having a production city with a barracks that produces military units. This city would maiximize production. Another city may have all cottages that you eventually build a market grocer and bank in. Another city with lots of food may be a specialist city.

Have a total game plan and focus. Focus on having fun. :)
 
Please do not treat me like a pathetic fool here since I'm just about the level of a beginner. I wanted to capture a Persian city so I trained like 5 quechas w/o bonus until about 1025 BC I declared a war on him. I tried to kill the archers by positioning my 5 quechas in a hill nearby the city since it gets 10% combat bonus but all of those were pulverized and I didn't even kill an army of archer but some stray warrior of his killed my archer like it was nothing and captured my 2nd city.

The difficulty was just warlord, my action is a laughable mistake to most of you, so I want a tip. :(

Qulecha rush goes something like this.

Build a worker, barracks (optional), build 7-8 quelchas and go bash someone. On prince level and below the Ai start with warriors anyway so the bonus on the UU adds less value. Rushing warriors with warriors is not hard.

In terms of time scale by 2800-3000 bc you could of rushed a nearby capital.

You only need 1-2 cities to do an early rush around 3000bc on normal or epic speed.
 
Thank you. :)

OT:
Is it a good idea to automize the movement of my workers?

@datu_urbiztondo

If you are just starting out, it is not a terrible idea to automate your workers. It definitely is not the best way to play the game but it will allow you to focus on other aspects of the game while the AI improves your land. But after a game or two, you will want to keep control of your workers.

But you may want to check out some of the War Academy guides especially Sisuitil's Beginners Guide.

Good luck and welcome to CFC :goodjob:
 
Qulecha rush goes something like this.

Build a worker, barracks (optional), build 7-8 quelchas and go bash someone. On prince level and below the Ai start with warriors anyway so the bonus on the UU adds less value. Rushing warriors with warriors is not hard.

In terms of time scale by 2800-3000 bc you could of rushed a nearby capital.

You only need 1-2 cities to do an early rush around 3000bc on normal or epic speed.
Wow, I'd love to rush in nearby city, the problem is that they're like 10 miles away from my city so I ended up rushing on 1000BC, but at that year, Quechua are probably useless to use. :( It was a waste of effort to train Quechua if they're that far unless I build my 2nd city near the opponent's capital and expand it until it's capable of attacking the capital. Is there any other way to rush? :rolleyes:

Also, many thanks to nbcman for the beginner's guide, I'd appreciated it.
 
The opposing city is positioned in the hill, and beside the hill is a river. Then it was a bad idea to attack them. :p

No, definitely not a good idea. Archers get an automatic 50% bonus just for defending a city. If it's on top of a Hill, they also get a 25% bonus for that as well, on top of the 25% that most units get for being on a Hill. Then there's the 25% penalty for attacking across the river. Since Archers start with a strength of 3, your 4 strength Quecha (2 + 100% bonus vs Archers) would have been up against 3 + 1.5 (City Defence) + 1.5 (Hill Defence) + 1.5? (Fortification Bonus) + .6 (Cultural Defence) = 8.1 strength Archers, while suffering a - 1 penalty to their own attack. So one of his Archers was more than twice powerful as one of your Quechas. I put a question mark beside the Fortification Bonus as I can't remember if that's 50% or 25%.
 
If you can not rush a capital have you considered harasment tactics? Send in 2 or 3 quechas and tear up roads, improvements and capture workers. If you stick to forest and hills you'll at least have a defensive bonus if they try to get rid of you.
 
Qulecha rush goes something like this.

Build a worker, barracks (optional), build 7-8 quelchas and go bash someone. On prince level and below the Ai start with warriors anyway so the bonus on the UU adds less value. Rushing warriors with warriors is not hard.

In terms of time scale by 2800-3000 bc you could of rushed a nearby capital.

You only need 1-2 cities to do an early rush around 3000bc on normal or epic speed.

Agreed, but datu I wouldn't try for a very early rush if you are new to the game, and as Gumbolt says on warlord level the AI doesn't start with archers, so the Quechas bonus is useless to start with.

Have you tried playing Julius of Rome? The Praetorian is, if anything rather overpowered. Build 2-3 cities and a warrior defender + worker for each, try and make sure each city is not too far from the capital and has a food resource. Research agriculture and/or animal husbandry then bronze working, as you are researching BW build first settler in capital, if bronze working reveals any copper nearby settle near that if possible.

Use a worker to get it connected, and start researching iron working while building settler number 2. If you have any iron nearby settle near it, and get it mined and roaded in.

If no iron, build 5-6 axes and send them at the nearest AI civ. If you have iron try 4 pretorians, they can cut archers to pieces unless the city is on a hill with high culture defense. (If neither resource is available this strategy fails ;)

For every AI you need/want to attack build 2-3 more prets to cover losses, else switch to building more infrastructure/settlers/workers etc.

Be wary of any AI's with anti melee defenders (Babylon archers?).
 
I agree BigChiefLizzy, from personal experience (and reading the forums) that when new or moving up a level, the best civ to play is Rome (preferably Augustus). With an overpowered UU and a not-too-shabby UB, they defiantly help out a lot. But beware! Don't get dependent on the Roman's inherit bonuses, because if you play them too long, they may become a crutch that will be hard to get rid of.
 
I agree BigChiefLizzy, from personal experience (and reading the forums) that when new or moving up a level, the best civ to play is Rome (preferably Augustus). With an overpowered UU and a not-too-shabby UB, they defiantly help out a lot. But beware! Don't get dependent on the Roman's inherit bonuses, because if you play them too long, they may become a crutch that will be hard to get rid of.

Agreed 100%, problem is I need em, but I can give them up anytime...honest :)

Or rather I found at Monarch level and above I am just too slow to get prets out, so now I find I like Fin leaders more Dutch/English or Vikings (on sea map)

Another crutch = I can't manage economy that well.. :(
 
I'd recommend Egypt with Hatty as a good choice as well. War chariots are great and Egypt starts with the wheel and can tech animal husbandry straight away. Plus creative helps for getting a good city site with horses.
 
For a second, I thought that Stalin was way better than Huayna Capac after my game until I read some of those post.

Financial/Industrious is a true powerhouse. The Quencha however is arguably the worst unit on the game. If you want to rush take some axeman along with you.
 
Inca rush is a sure way to get your ass handed to you. You'll be backwards for a long time to come. Quencha is a terrible unit because you don't yet have catapult. It often takes three Quencha to kill an archer in a city. God forbid they have more than one. :crazyeye:

This is my version of an Incan rush. Explore with your first Quencha. Build a Quencha, worker, and then another worker. Do this while researching Polytheism, Mining, and then Bronze Working. When the second worker is done build Stonehenge. You should be able to chop in a few turns to finish this. Next up research priesthood, animal husbandry, roads, and then Masonry. Build the Oracle right after Stonehenge, and chop to finish. If you do this right while building mines it will be done very fast. At this point you should be well on your way to popping a second priest. The first you put in the capital giving +5 boost to gold. The second build your religious wonder to help spread religion without missionaries. This keeps you out of the red setting up a quick expansion. With the free tech choose horseback. Build a second city and chop Pyramids. Location is everything if there are no hills or food you're just wasting your time. This needs to be an ideal spot. You don't build the Pyramids in your first city because it will screw up the great people. With this setup you pop priests in one city and engineers in the other. For my first three cities I like some hills, a river, and a decent amount of farmland. If you see stone anywhere link this up right away to speed up the Pyramids. Spam settlers, axeman, and archers if you want to be friendly. Archery should be 1 turn by this time. Just build 2 settlers and an army and attack if you don't feel like making your own cities. 3 well located cities should be enough to do this. If you want to go ahead and lock in a victory now research Theology and build the Apostlic Palace where you built Stone Henge and the Oracle. You should pop a great engineer in the city that you built the Pyramids right about this time. Check to make sure before you start the Apostlic Palace. When it's ready use the engineer to build it in one turn. When that is complete build all of the religious building in your cities to give them more hammers. It helps to make the third city your science city. You should be doubling the score of the civ in second at this point. It's about 1200 AD.
 
Inca rush is a sure way to get your ass handed to you. You'll be backwards for a long time to come. Quencha is a terrible unit because you don't yet have catapult. It often takes three Quencha to kill an archer in a city. God forbid they have more than one. :crazyeye:

This is my version of an Incan rush. Explore with your first Quencha. Build a Quencha, worker, and then another worker. Do this while researching Polytheism, Mining, and then Bronze Working. When the second worker is done build Stonehenge. You should be able to chop in a few turns to finish this. Next up research priesthood, animal husbandry, roads, and then Masonry. Build the Oracle right after Stonehenge, and chop to finish. If you do this right while building mines it will be done very fast. At this point you should be well on your way to popping a second priest. The first you put in the capital giving +5 boost to gold. The second build your religious wonder to help spread religion without missionaries. This keeps you out of the red setting up a quick expansion. With the free tech choose horseback. Build a second city and chop Pyramids. Location is everything if there are no hills or food you're just wasting your time. This needs to be an ideal spot. You don't build the Pyramids in your first city because it will screw up the great people. With this setup you pop priests in one city and engineers in the other. For my first three cities I like some hills, a river, and a decent amount of farmland. If you see stone anywhere link this up right away to speed up the Pyramids. Spam settlers, axeman, and archers if you want to be friendly. Archery should be 1 turn by this time. Just build 2 settlers and an army and attack if you don't feel like making your own cities. 3 well located cities should be enough to do this. If you want to go ahead and lock in a victory now research Theology and build the Apostlic Palace where you built Stone Henge and the Oracle. You should pop a great engineer in the city that you built the Pyramids right about this time. Check to make sure before you start the Apostlic Palace. When it's ready use the engineer to build it in one turn. When that is complete build all of the religious building in your cities to give them more hammers. It helps to make the third city your science city. You should be doubling the score of the civ in second at this point. It's about 1200 AD.
Why another worker instead of a Settler? I suppose that's applicable in a fast speed game?
 
The Quechua is one of the very best units in the game. The key to a Quechua rush is speed. You need to be attacking by 2500BC at the latest. But with 6-10 Quechuas (I suggest 6, +2 if your target is protective, +2 if your target is on a hill) you are almost guaranteed to get a second capital city, and you'll often also be able to steal a worker or two.
 
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