Inca help?

I like the quechua but not for an early rush. It starts with combat 1 so with barracks you can build a few troops with shock and a few with combat 2 to upgrade to axemen and spearman when the techs are available. Not easy to do without aggresive trait. Love the UB and leader traits.
 
I like the quechua but not for an early rush. It starts with combat 1 so with barracks you can build a few troops with shock and a few with combat 2 to upgrade to axemen and spearman when the techs are available. Not easy to do without aggresive trait. Love the UB and leader traits.

Quechas are Combat I Warriors that are designed to eat archers. The AI starts with Archers on higher levels so a quick rush with Quechas is great for Lebenstraum and a significant advantage for the human. On lower levels, build a barracks, and then rush your Quechas, all the while worker stealing and preventing any metals from getting hooked up. The AI prioritizes Archery, so now your Cover promoted Quechas are even more powerful against their target. They're great for Barb defense, as well.

The Incan Civ is just too good.
 
If the city is on a river, you need to walk around it so you don't have to cross the river. Like the others have said, archers on a hill are tough. Archers get a 50% city defense bonus plus 25% for being fortified. All troops get an additional 25% when defending on a hill and archers get 25% extra hills defense bonus (counts if they are in a city as well). Plus archers can get extra city defense bonuses (20, 25 and 30 as I recall) plus there are hills defense bonuses as well. If the AI built a barracks in the city or if the barbarians had attacked the archers, they might have had one of those bonuses as well.

Once you are war or do not have Open Borders, if you click on your attacking unit and then move the mouse over the defensive unit, you will see the actual odds. (I think this is what you need to do, but if not try right-clicking or check the manual).
 
let's try to make some calculations!
hilltop fully fortified archer in a city with 20% defence is the toughest thing your Quechues can face (unless you fight agains Hammy/MM/Protective, attacking those last is situational)
25(hill)+25(archer on a hill)+50(city)+25(fortify)+20(culture)=145%
-100% for quechues uniquity, and the archer still gets +45%
let's assume you did not build a barrack, although i'd advice to.
then it would be 2.2 vs 4.35.
It' something like grave odds, you need like 4 quechuas per an archer to be sure, and the capital is usually defended by 2 or more. Assuming you did not built barracks, you attack early and it is 2 archers.
if the city is not hilltop, combat is 2.2 vs 2.85 (this is still 3 quechuas per archer).
So, attacking with 5 quechuas does not seem right, you need a minimum of 6 even against non-hilltop cap, and 8 or more in your case.
 
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