katika
Warlord
In my games gems seem to be much more rare than incense or reagents. In my last game on a large (one above standard) map I had four incense and a reagent in my six cities. And I wasn't the only one with incense.
I rarely have problems with Reagents because I can still build Mages and Conjurers without them. Even if I get Archmages and Summoners late in the game, they still have a respectable amount of XP.
On the other hand, Incense and Gems are necessary to even build Priests, so they end up with significantly less XP if I can't get Gems/Incense.
My recommendation is to move the Gems/Incense/Reagents requirement to the new religion-specific High Priest/Inquisitors.
On the other hand, Incense and Gems are necessary to even build Priests, so they end up with significantly less XP if I can't get Gems/Incense.
My recommendation is to move the Gems/Incense/Reagents requirement to the new religion-specific High Priest/Inquisitors.
I haven't looked at them yet, since I'm very drawn to Elohim, so don't much worry about other races' unique buildings, but I seem to recall that there are Tailors and Jewelers out there. Do these buildings do these things? If so, perhaps they could be mimicked by learning a late tech.
Overall, it's actually more likely for me to be without gems than incense.
2 things:
1- Reagents are also need to build priests (of the Veil).
2- High Priests and Inquisitors are not religion specific...
That is my experience as well. I generally begin a game with an idea I want to see through (Civ+Religion combo), and nearly every time I play RoK I have to hunt for Gems.
2-There will be religion-specific High Priests in 0.21. I wouldn't be surprised to see religion-specific Inquisitors at some point in the future as well.
http://forums.civfanatics.com/showthread.php?t=207471
Maybe it would be best not to require incense or gems or regeants for the priests of various religions? some of those resources are rare and the priests are usually pretty important units.
I suppose it would be nice if the tier-4 priest types required incense (or gems, or reagents) and the tier-3 ones didn't. The ability to bloom is very important for the FoL, and lacking that ability can cripple them. The Ring of Flames spell is also one of the strong points for the Order.
what if instead preists required the mana that relates to their religion?
Same here. And if you look at the xmls, you will notice that it's not just our impression, but it's mathematical. So I don't really think that incense and reagents need a boost. Eventually, like I said, riduce spawn chances of Gems...
No, it wouldn't be best. Any other unit requires strategic resources, and I don't think that a HP or Inquisitor can be more important than an Archmage, yet they require the same resource... Point is, you most probably won't have all strategic resources. At least not unless you conquer most of the land mass.
I'm sorry, but I think you are missing two of my main points.
First, that you can get Gems from gifts in mines. Every game I get gifts in the forms of metals and often, gems.
You cannot get incense in this manner, period. Why not add something like it?
Second, although tougher, you have the Dragon's Hoard which gives you gems. Again, there is nothing comparable for Incense.
It is true if you favor one religion over another you will likely prefer gems over incense, for example. All I am saying is make it either equally tough to get Gems and Incense, or add a few other ways of getting Incense to the game to balance it out.
I think it's rather the contrary. I answered each of your points but I don't see any comment from you to my answers ? I'll make a summary of my answers so you can comment on them.
My answer was: reduce this chances.
Answer was: because incense is more common than gems, and because it gives many more bonuses. You shouldn't think of incense and gems exclusively as a strategic resource to build priests, you have to consider the whole picture.
I think it's worth the prize. And at the point you can kill Acheron, I don't think it would really matter if you had stonewardens or not. I'd rather focus on making Acheron more dangerous than it now is, I believe it's currently way underpowered compared to what he's supposed to be.
The answer was that religions are balanced overall not in every single component separately.
Thank you for your discussion points.
I don't really see a problem with three suggestions made by others and myself:
1. Add a similar event to Gems popping in mines for incense or reagents.
2. Add incense or reagents to an existing Wonder or create a new one.
3. Eliminate the requirement for Gems/Incense/Reagents for priests, stonewardens, confessors, etc. and place it on the building of High Priests and Inquisitors.
I think where you and I disagree is whether or not there is a shortage of incense or reagents.
Consider one more point:
Three out of the five religions (dropping Cult) require Incense for their priests. You need Gems for ROK and Reagents for AV.
That means usually (of course not always) you will have more civs competing for incense. I know it depends on how many civs you have in your game, but I think many play Huge maps with the default no. of civs - 10. Again, the law of averages says you will have more civs competing for incense than gems. Reagents is a curve ball as you need that for your magicians too.
How about this suggestion?
Let's give each religion its OWN resource it needs. Maybe add Dye and Wine to the mix. Or, create new resources.
Then, have an equal number of each resource on the map and an equal number of ways of getting the resource like popping it in a mine.
PS. I do realize the getting the extra happy face from a Pagan Temple with incense makes it perhaps more desirable and strategic than gems. Also, if you have more than one temple in your city that needs incense you will benefit.