I usually build some late cities yet their production is really slow even with me buying the production buildings. Sometimes I just want that happiness building that still takes 10 turns to be build in just a few turns less. Maybe I'm racing for a wonder and 1 or 2 turns could make all the difference yet focusing on production is not enough.
Or maybe I have an enemy invading me right at the doorstep and want to boost my production enough to get out 2 extra units.
How about being able to spend about 'x' gold per turn to get 'y' extra hammer in that city. (Three gold per turn for one hammer seems balanced enough.)
It would be a toggle in the city which sacrifices your total gold income in order to 'purchase' extra manpower. You could spend just 3 gold per turn but also 30 gold per turn to really boost the production in that specific city.
I would say that it should unlock at Guilds.
Like it? Dislike it?
Or maybe I have an enemy invading me right at the doorstep and want to boost my production enough to get out 2 extra units.
How about being able to spend about 'x' gold per turn to get 'y' extra hammer in that city. (Three gold per turn for one hammer seems balanced enough.)
It would be a toggle in the city which sacrifices your total gold income in order to 'purchase' extra manpower. You could spend just 3 gold per turn but also 30 gold per turn to really boost the production in that specific city.
I would say that it should unlock at Guilds.
Like it? Dislike it?