Just open CvDLLUtilDefines.h, everything is there, with the limit mentioned by whoward69 here
If you don't know how to look at that file, here is the important part if you want to know how each values are calculated (those are the vanilla values):
If you don't know how to look at that file, here is the important part if you want to know how each values are calculated (those are the vanilla values):
Code:
// do not change this or have MAX_PLAYERS exceed it - this will require the engine to be rebuilt
#define REALLY_MAX_PLAYERS (80)
#define REALLY_MAX_TEAMS (80)
#define MAX_CIV_PLAYERS (63)
#define MAX_CIV_TEAMS (MAX_CIV_PLAYERS)
#define MAX_MAJOR_CIVS (22)
#define MAX_MINOR_CIVS (MAX_CIV_PLAYERS - MAX_MAJOR_CIVS)
#define MAX_PLAYERS (MAX_CIV_PLAYERS + 1)
#define MAX_TEAMS (MAX_PLAYERS)
#define BARBARIAN_PLAYER ((PlayerTypes)MAX_CIV_PLAYERS)
#define BARBARIAN_TEAM ((TeamTypes)MAX_CIV_TEAMS)