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Ind/Phi

Civ IV - Ultimate Treasure Pack

Later changed to Civ 5 for Marketing purposes....

Then later re-written as a watered down version, with this leader and most others stripped out.

But don't you worry, there are bound to be more Civ 5 expansion releases... After all, they need to work out some bugs (hint).
 
Civ IV - Ultimate Treasure Pack

Later changed to Civ 5 for Marketing purposes....

Then later re-written as a watered down version, with this leader and most others stripped out.

But don't you worry, there are bound to be more Civ 5 expansion releases... After all, they need to work out some bugs (hint).

From what I've heard about Civ 5 I'll give it a wide berth for now.

I just fancy a game playing as a wonder-whoring GP pimp, Phi/Ind would be ideal but for reasons known only to the creators this leader trait combo has been omitted.

I was wondering if anyone knew of a mod that some clever modder had made available on these forums. I've had a look around but my search has not borne fruit, hence asking for help.
 
If you don't mind editing xml and changing an existing leader it's a really simple mod.

copy C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\XML\Civilizations\CIV4LeaderHeadInfos.xml
into
$HOME\Documents\My Games\Beyond the Sword\CustomAssets\xml\civilizations

Now edit the copied file. There is a <LeaderHeadInfo> section for each Leader. Pick the one you wan't to change traits, and put the 2 traits you want in the <Traits> section.

Code:
			<Traits>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
 
arhhh the phi/ind combo... it sounds fun, but to me it is just as good as any other combo. That said, i do not mind someone with that combo as my neighbor so i could take over those juicy wonders and maybe some settled GPs...
 
It's a simple mod - I have no technical ability whatsoever, yet I modded Mehmed to IND/PHI in about 10 minutes awhile back. Really easy to do. It's pretty fun to play a couple times, but it is easy - OCC especially becomes a level or two easier by playing that combo.

Ironically, I forgot I modded it in for awhile, so I ended up playing a few games against the AI as IND/PHI Mehmed...the AI didn't have nearly as much success with it. In fact, I think it may have been better off with regular Mehmed...
 
i made a mod for this, check my sig. the big drawback is that i never figured out how to use it with the bug mod. and some of the city names are a little messed up;p but it absolutely works for a little but of fun. please rate favorably;p
 
IND/PHI is great in situations where wonder-spamming is a good option. It is also nice, but not over-powered, in isolation where you want an early wonder or two and to bulb towards astro. In an average game though, it is nothing special. I modded Roosevelt to be IND/PHI and was a little disappointed with the results, and he's certainly as useless as ever as an AI.
 
Anybody know where I can find a download so I can play a Ind/Phi leader?

A hyperlink would be the icing;)

Theres a leader called Cassiel-IND/PHI in the FFH2 mod,but the game is radically different to BTS,so I wouldnt recommend downloading it just to try that trait combo until you,d looked further into the mod,but thought id mention it anyway.
 
It's a simple mod - I have no technical ability whatsoever, yet I modded Mehmed to IND/PHI in about 10 minutes awhile back. Really easy to do. It's pretty fun to play a couple times, but it is easy - OCC especially becomes a level or two easier by playing that combo.

Ironically, I forgot I modded it in for awhile, so I ended up playing a few games against the AI as IND/PHI Mehmed...the AI didn't have nearly as much success with it. In fact, I think it may have been better off with regular Mehmed...

I personally wish Zara was Cha/Cre.

Presumably the devs left ind/phi out because it was too strong in the hands of a human. I wonder if cha/cre was left out because it would be too strong as used by the AIs. Creative AIs always do pretty well anyway, and a big part of charismatic is similarly a very early bonus that requires zero brainpower to leverage.
 
I doubt it. Every newb was touting their horn how Ragnar was purposely left out of the game because he was over-powered and would break the game. Yet... the designers decided to add him after all, and gave him both over-the-top UBs & UUs.
 
Presumably the devs left ind/phi out because it was too strong in the hands of a human.

The only situation where ind/phi is over powered is in OCC, although that might be sufficient reason to leave it out.
 
The only situation where ind/phi is over powered is in OCC, although that might be sufficient reason to leave it out.

Found this via the forum search function. According to Soren Johnson in this interview it was left out deliberately:

http://planetcivilization.gamespy.com/View.php?view=Interviews.Detail&id=4

Specifically this paragraph:

That was different in Civilization IV. The civics, the unique units, the trade balance all came to be what they are through extensive testing. I remember a pre-release Civilization IV game where Aeson had got 40 or 50 great people, and I thought: &#8220;You can't have half the tech tree from great people. I need to adjust the algorithm a bit.&#8221; I suppose another good example is that there is no industrious and philosophical civilization. There are 28 trait combinations and 26 leaders, so there are two missing. One of the two is industrious-philosophical. That used to be Rome. Friedrich and a few other people, probably Aeson, made a strong case that philosophical and industrious is just too dangerous. Multiplicative math: If you're industrious then you can build more wonders, and if you can build more wonders you get more great people, which then is multiplied by your philosophical trait. They basically had proven that the Romans were too powerful.

He doesn't mention Cha/Cre, but I guess that's because the interview was from before the Charismatic trait was invented, it was just the original 8 traits. Anybody remember what the other missing combo was in vanilla - was it Fin/Org?

Edit: no, it was
Spoiler :
cre/org
 
A couple of days late, but Legends of Revolution Mod has all the Forbidden Traits (PHI/IND, CRE/CHA, PRO/ORG). Pericles of Greece is the IND/PHI, and I haven't found the traits incredibly OP.
 
Why exactly would something like Pro-Org be forbidden anyway...
 
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