Indian Fast Workers

Re: expensive workers:

Remember that unlike other units, workers and settlers get paid for in BOTH hammers and food. So they are cheaper than they seem.
 
I think I will take India in my first game just because of the fast workers. I love it when I get a fast start with roads whatever else you can do with them (I don't have a clue yet, I'd say irrigation but maybe you have to invent water first ;) )
 
baboon said:
I think I will take India in my first game just because of the fast workers. I love it when I get a fast start with roads whatever else you can do with them (I don't have a clue yet, I'd say irrigation but maybe you have to invent water first ;) )
err... I'm pretty sure that water was invented at the before the dawn of civilization... so you'll probably have to research agriculture... :)
 
MarcAntiny said:
err... I'm pretty sure that water was invented at the before the dawn of civilization... so you'll probably have to research agriculture... :)

Hey, I was making irrigation with a stick at the beach before I had any idea what agriculture was! Nothing seemed to grow though... :(

PS, nice to see someone else from the North Shore on the board, I'm from Marblehead myself.
 
Paranoid Eyes said:
Hey, I was making irrigation with a stick at the beach before I had any idea what agriculture was! Nothing seemed to grow though... :(

PS, nice to see someone else from the North Shore on the board, I'm from Marblehead myself.
Nothing may have seemed to grow but something did... you were probably a child and it was your imagination... you may have been digging a trench to fill the moats of your castle as I would have been doing, showing early signs of the city planner and ruler of your keep! :king:

PS Also nice to see a fellow from the North Shore!:goodjob:
 
I wonder if these fast workers would mean that an Indian civ that had fallen behind the pack could start making a tidy profit by creating a "worker factory" city and selling "migrant workers" to the highest bidder?
 
jkp1187 said:
I wonder if these fast workers would mean that an Indian civ that had fallen behind the pack could start making a tidy profit by creating a "worker factory" city and selling "migrant workers" to the highest bidder?
Sounds like the current trend... in real life that is...
 
MarcAntiny said:
Sounds like the current trend... in real life that is...

Can you offer to sell units to other players? Do they have to be in the capital city ala Civ III, I wonder?
 
jkp1187 said:
Can you offer to sell units to other players? Do they have to be in the capital city ala Civ III, I wonder?
There's only mention of gifting units, not selling. From the pre-release info: 'The player may gift units to the AI by moving a unit in their territory and pressing the "Gift" button which automatically makes that unit theirs.'
 
darkdude said:
There's only mention of gifting units, not selling. From the pre-release info: 'The player may gift units to the AI by moving a unit in their territory and pressing the "Gift" button which automatically makes that unit theirs.'

A little disappointing -- if that's the only way. An arrangement could be made with MP players, but not with the AI.... I guess an "arms merchant" strategy might not be viable in SP (ala the old boardgame "Supremacy".)
 
jkp1187 said:
A little disappointing -- if that's the only way. An arrangement could be made with MP players, but not with the AI.... I guess an "arms merchant" strategy might not be viable in SP (ala the old boardgame "Supremacy".)
Maybe it's too difficult to implement this in the AI currently. A human may easily see that a specific unit can easily be missed and will not be harmful, but it would probably be a difficult task to get a good enough AI to grasp this concept; if it's not very well implemented this would be easily exploitable IMO.
 
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