• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

Indian UU: Fast Worker!!!!

troytheface said:
let me guess...your from ...India? I am sure the Pakistanians would have another take on that. Like kids whining that the other started it.

well, it is not hard to check on the conflicts. Most of them center around the province of Kashimir (sp?), just look at the series of events prior to shooting. The ones I can recall started with Pakistani incursions across the disputed border. None of this conflict has occurred in a vacuum, correspondents have seen it and chronicled it. Although they are two sides to every conflict, it is easy to check which side aggressed first. We don't have to end the discussion with a "difference of opinion".
 
perhaps what is deemed as "incursion" was a rescue attempt. Iraq was accused in the west of being the aggressor against Iran- yet in the middle east many credit Saddaam for holding back the Persian Horde.
 
The main problem is caused by Pakistan claiming Kashmir should be part of their territory since it is muslim dominated. Actually the amount of muslims in India is more than population of Pakistan. India is not claiming any territory of Pakistan .
And for the perception of pacificism you have to agree that India had many well known pacifistic leaders like Buddha , Mahavira , Ashoka ,Gandhi etc. Even the main relegion there Hinduism was not hostile to other beliefs and so there were no jihads and holy crusades to beat out heretics.

We are way off topic here though.

I agree fast worker is not suited to India. Civ 3 traits relegious commercial described it better . And war elephant were not really that effective in battle , they frequently went on rampage and caused more damage to your troops than enemies's . Maybe Sikh Infantry , Maratha warrior , chariot unit would be more apt.
 
or a Gurkha (sp) but i think someone wrote on here that they were not indian?

Edit- Ok they were actually Napalnese (?) recruited as British soldiers. After India became independent some joined the Indian Army. Theoretically they could be an
Indian UU along the lines of the Swiss Mercenaries (although they were never "mercenaries" per se.)
Gurkahs and the French Foreign Legion are 2 UU's i would have added.
 
aneeshm said:
Are you forgetting that throughout recorded history , rulers of the Indian subcontinent have engaged in only one or two military expeditions outside the borders of the nation ? Or that we have never initiated a war since Independence ?

No I'm not forgetting anything. I am for instance not forgetting the sight of a squad of Indian police going at a crowd of civillians with those giant sticks of theirs, flailing like mad. But I guess pacifism in this context only concerns international relations, not details like demolishing thousands of the poorest people of Mumbai's houses so the view when coming in to land at Bombay airport will be a little prettier.

I really like India, and I have some Indian friends. That's not gonna make me put on shades, though.
 
i thought they means American indians,... then yeah, fast worker would make sense. that or a stealth teepee. it would be cool. it could be invisible to anyone else (look like forests) but it could serve as a base. so it would function like a city (makes units) and wouldnt be seen by others unless it attacked
 
silver 2039 said:
If I''m not allowed to bash my own nationality than whose am I allowed to bash?:eek:

On the internet, no one can tell you're really from India.

On topic, I hope they release a patch to nerf this UU before it ruins the game for everyone.
 
Khaim said:
On the internet, no one can tell you're really from India.

On topic, I hope they release a patch to nerf this UU before it ruins the game for everyone.

It is possible to trace an IP address to a country , at least within a limit ( unless he is behind a proxy or something ) . But I can tell that he is from India - I am from India myself , and I have seen how , in his early days on this forum , he was totally and utterly nationalistic ( to the point of almost fanaticism ) , and uber-sensitive . That is a trait endemic to Indians at that stage . Then there are a number of other , more subtle clues that only and Indian would recognise , based on which I say he is an Indian .

And he is right ( to a limited extent ) - Indian government officials and politicians are , by and large , very very corrupt . There are a few exception , but they are exactly that - exceptions .



On topic :

I hope they let it stay as it is . A 50 % improvement in building improvements would be huge ( when combined with the traits the Indian leaders have ) , but on the other hand , an extra movement point will totally own any other UU ( stacks of two or three workers constructing roads over ten squares in as many turns ) . I am , of course , biased , being an Indian ;) .

Then again , it may turn into a balance issue .
 
Lucky The Fox said:
We don't know what the unit will be like exactly, yet you already know that it'll ruin the game?
He sneaked into Sid Meiers house and tried the test version of Civ IV and found out that it will without dobut ruin the game!...Yeah..that's it...that is what he did.... :rolleyes:
 
I like the idea of a worker UU, but -- IMO -- it is waaay too powerful. For the most part, Civ UUs, I feel, were worthless.

The only UUs worth having were the Enkindu Warrior, Chasqui Scout, or Cossack -- Enkindu would slaughter most other units, the Chasqui was great for large land maps and expansion, and the Cossack's blitz ability made it a doomsday machine.

Most UUs, though, are generic units with a flavor twist -- the stat increases don't amount to much of anything. And while some of them were great ideas in theory (the Berserk's amphibious assault) the costs of some of these units were pretty useless.

I am for the most part a builder civ, and I think having a "fast worker" is a HORRIBLE game imbalance. What is a "War Chariot" against a fast worker? One is a blammed wheeled unit that goes obsolete rather quickly, whereas the others very directly influence the empire for a long time.

I will probably mod out the "fast worker" depending on gameplay. But right now I think it's a terribly unbalanced addition. Good thing I like to play as the Indians, at least.

-B
 
I don't like the idea of an Indian Fast Worker either. Coupled with Gandhi's industrious trait, these guys will lay down rails in like 1 turn. Just to let you know, India bashers, that Indians are incredibly diligent.
 
Hi all, been lurking for over 3 years, finally decided to post here lol.

Just a few things to think about before jumping on the nerf wagon.

We are all assuming the Indian worker would cost the same as a regular work, if it turns out to be more expensive than regular works the equation might be quite different.( also if I am right, civ 4 workers are expensive compared to old civ3 works already). Seeing how the worker is not going to become obsolete like other units, Indians would be paying more for every worker throughout the game. This may or may not be balanced out by the increased efficiency.

Cost can be a big deal, for example, I remember the Numidian merc holding back my expansions while playing Carthage. So until we know all the variables in question, like what exactly this fast means, how much they cost, and how the overall economy is effected, we cant really pass a judgment. Given the claims of 300+ beta testers, I would think something this glaring wouldn’t get by.
 
Japanrocks12 said:
I don't like the idea of an Indian Fast Worker either. Coupled with Gandhi's industrious trait, these guys will lay down rails in like 1 turn. Just to let you know, India bashers, that Indians are incredibly diligent.
The Industrious trait only affects Wonder production.

Y'know, your criticism of Firaxis' design decisions might be a bit more compelling if you actually knew what they were.
 
Iolum said:
Hi all, been lurking for over 3 years, finally decided to post here lol.
I would like to point out that adding "lol" to the end of your sentence makes you sound like a 10-year-old AOLer. Some people don't mind, but others will assume you're worthless based on only that. I'm normally in the second group, but I'll be nice for now.

Iolum said:
Just a few things to think about before jumping on the nerf wagon.
I was also somewhat joking about "nerf it now". Mainly I was providing a counterpoint to the original poster, who really is a 10-year-old and can't do anything but pump out units and attack.

That said, either interpretation of "fast" is an incredible advantage, and far more than any other UU I've ever seen. Consider that you use workers the entire game, whereas other UUs are only relevant during a certain age (although I'll admit some of the good players seem to be able to end a game before their UU goes out of style). Also, you always need and use workers, while you may not ever have a need for the certain military unit, or you might not get the right resource in time.

Your idea about them increasing the cost is actually pretty good. If fast means then complete improvements faster, than India just ends up with more compact workers: an India worker costs twice as much but works twice as fast. (They probably won't be twice as fast, though.) If fast instead means movement speed, then an extra 10 shields (50 instead of 40- aren't workers 40 now?) might be a decent enough balancing factor.
 
Back
Top Bottom