Industrialization

zaphod2016

Warlord
Joined
Jan 25, 2007
Messages
102
I have a quick question about Industrialization. Playing Vanilla on Monarch level.

I have City X, which produces 10 shields per turn.

If I build a factory, my city's production is boosted by 50%: 15 shields / turn.

If I then add a hydro plan, production is boosted by another 50%: 22 shields / turn.

If I then add a solar plant, production is boosted by another 50%: 34 shields / turn.

Is this correct? Is there any limit to the production bonuses? Should I build hydro, solar and nuclear plants for max production, or do new plants render the old plants inactive?
 
Solar and Nuclear plants will replace the hydro plant. Only the most recently built plant affects production, IIRC. Not sure about the manufacturing plant.

Also, the % boosts affect the base production, not the current production. I believe there's an article somewhere in here... This means 10 spt + factory= 15 spt, + hydro plant = 15 + 50% of 10 = 20 SPT, not 22. Of course, I may be wrong.

EDIT: Here's the article: http://forums.civfanatics.com/showthread.php?t=242296
 
thats true in conquests too. one of them in the modern age adds another 50% bringing that 10 shields up to 25. i think it might be nuclear, but then again, i can't remember if i've ever built one of those.
 
The Manufacturing Plant increases production by 50%, and requires Robotics. It costs 320 shields and 3 maintenance per turn, and produces pollution.

A Solar Plant can be built in any city, and increases shield production by 50%. A Nuclear Plant can only be built in a city with fresh water in its radius, and increases production by 100%. It also costs 240 shields, instead of the 320 a Solar Plant costs. Further, a Nuclear Plant can Meltdown - you certainly don't want this. Both cost three maintenance.

With Factory+Nuclear Plant+Manufacturing Plant, you can achieve a tripling of your productivity, not counting any bonuses incurred by railroads and offshore platforms.
 
Solar Plant
Cons:
*very high shield costs
*requires a modern age tech
Pros:
*no pollution
*no additional requirements

Hydro Plant
Cons:
*costs more shields than coal
*requires city to be build right next to a river (lake won't do, and "somewhere in radius" also won't do)
*requires more advances than Coal plant
Pros:
*Costs less shields than Solar plant
*no pollution
*Comes in the industrial age, far earlier than Solar plant.

Nuke plant:
Cons:
*costs more shields than coal
*requires fresh water somewhere in city radius. (salt water won't do)
Pros:
*higher production multiplier. (100% vs 50%)
*no pollution.
*fresh water requirement is more lax than hydro, both lake and river will do, and they don't have to be right next to the city, as long as its in the radius.

(Meltdown isn't worth mentioning as a con, it only happens if the city is rioting, and when I say rioting, I do not mean, mere disorder, I mean when the citizens are destroying things after several turns of disorder, so even if disorder happens, you have at least a whole turn to fix it)

The Manufacturing Plant is not a power plant, its more like an extra factory.
 
Corollary: solar plants are high on the list of buildings which are so pointless that they don't even justify the space they take up in the Civilopedia. You would ony build one if you did not have access to any of (1) Hoover, (2) a river, (3) uranium or fresh water, (4) coal. And if you are in such a state, perhaps you have better things to do than dump hundreds of shields into solar plants. I don't think I have built a single one since I educated myself on how the various power plants work.
 
Well, you could build one to replace your coal plant, in order to get rid of the pollution. Though you could also build a recycling center.
 
i build them to replace coal plants if i get the time and nothing else is available, i hate dealing with pollution
 
Pollution is really easy to deal with, though; just keep a couple dozen Workers around to handle the pollution the turn it comes up. With rails, you'll have the pollution cleaned up and the city productive again in the same turn.
 
That's why you get Hoover Dam, so it builds hydro plants for you.
 
Dom, keep worker stables on all your islands or build airbases to airlift them. Pollution on continents other than where your palace is will usually only afflict highly-corrupt cities anyway.
 
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