Industrious Trait not working as expected

AbuHab

Warlord
Joined
Feb 22, 2004
Messages
201
I'm playing the Chinese (Industrious/Militaristic) in a Civ III Conquests (v. 1.22) game. I now have several cities in the size 8-10 range. Aren't I supposed to be seeing an extra shield in the center square of these cities because of the Industrious Trait? I'm not.
 
Im not 100% on this but I think you only get this extra shield in metropolises (cities 13+), you'll have to check the info section
 
1 extra shields in just metros = not that useful. does anyone know how much faster indutstrious workers work?
 
The problem is if you founded your city on a square that produces no shields, the game gives you a freebie. So when your town grows to a city and factors in the bonus, the freebie sheild is given away. I think this is the case, I'm like 80% sure.
 
t3h_m013 said:
1 extra shields in just metros = not that useful. does anyone know how much faster indutstrious workers work?

I agree, bonus isn't very useful.

Anyway, workers are 50% faster (mining 6==>4 turns and roads 3==>2 turns).

It's very nice boost in beginning, when your towns grow faster and resources/towns get connected quickly. Also later you need less workers 45 workers ==> 30 workers. It's 30gp / turn for republics :)
 
CIVPhilzilla said:
The problem is if you founded your city on a square that produces no shields, the game gives you a freebie. So when your town grows to a city and factors in the bonus, the freebie sheild is given away. I think this is the case, I'm like 80% sure.

So city gets bonus too if build somewhere like on hills where is one shield always?
 
Juhahu said:
I agree, bonus isn't very useful.

Anyway, workers are 50% faster (mining 6==>4 turns and roads 3==>2 turns).

It's very nice boost in beginning, when your towns grow faster and resources/towns get connected quickly. Also later you need less workers 45 workers ==> 30 workers. It's 30gp / turn for republics :)

good call. havnt been industrious civ yet (for a proper game) but thats quite useful. Does anyone know if theres a roster for how long everything takes i.e. road on forest, road on plain. clear forest, clear jungle clear pollution etc. etc. etc.?
 
Juhahu said:
I agree, bonus isn't very useful.

Anyway, workers are 50% faster (mining 6==>4 turns and roads 3==>2 turns).

It's very nice boost in beginning, when your towns grow faster and resources/towns get connected quickly. Also later you need less workers 45 workers ==> 30 workers. It's 30gp / turn for republics :)

thought it was 50% in Vailla and PTW, but in C3c it's like 2/3, 33% faster?

Since 6 to 4 is 2/3, not 1/2 etc.
 
HalfBadger said:
thought it was 50% in Vailla and PTW, but in C3c it's like 2/3, 33% faster?

Since 6 to 4 is 2/3, not 1/2 etc.

2 is 1/3 of 6, so the bonus has gone from 1/2 to 1/3.
 
100% bonus = 2x speed as in Civ3 & PTW or 1/2 # turns.

50% bonus = 3/2 speed or 2/3 # turns.

Note how the fractions invert from % bonus to # turns.

Thus, 2/3 * 6 = 4 turns = 50% bonus

Any fractional turns are always rounded up.
 
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