Beeblbrox
Warlord
Civ3 Solo was wonderful. Decent AI (better than Civ2 at least) much prettier, a handful of new features, a goto that actually worked, made it great.
PTW - well, my lodger and I are actually attempting our first game after swallowing the fact we dont have build popups anymore (oh yeah that REALLY speeds things up having to scroll through F1 to check all cities every turn).
Having found a couple of workarounds to get round production monitioring we are approaching late-midgame time. We both have in excess of 100 workers and military units roaming the map. With an appalling delay of 2 seconds *minimum* for every move, then another 2 seconds to make a worker action (more if its a military unit fighting), 2 seconds for each production change to update etc etc etc - oh - did i mention the 10 minute wait at the start of every turn for some unknown reason?
All this on a LAN makes PTW the *worst* coded network game I have ever heard of. There is *no* excuse, rhyme nor reason for this, considering that REAL TIME shootem ups of the complexity and depth of Counterstrike et al are available and perfectly playable *over the internet*
What happened to the Civ2 coders and code? Did the Civ3 team decide that smoke signals and 2 cups on a bit of string would be a better approach than a tried and tested method?
Infogrames/Firaxis, whoever, have obviously decided that in view of their financial problems correcting the heinous mistake of PTW is just too costly and too much hard work seeing as we have been suckered into buying this piece of cr*p already, as I have seen no rumours of a new patch/fix coming out to make it even halfway playable.
Sincerely, a very dissapointed and long-time devotee of the Civ series (c.a. 1993)
Beeblbrox
p.s. Yes I have the patch, it hasn't made a stitch of difference.
PTW - well, my lodger and I are actually attempting our first game after swallowing the fact we dont have build popups anymore (oh yeah that REALLY speeds things up having to scroll through F1 to check all cities every turn).
Having found a couple of workarounds to get round production monitioring we are approaching late-midgame time. We both have in excess of 100 workers and military units roaming the map. With an appalling delay of 2 seconds *minimum* for every move, then another 2 seconds to make a worker action (more if its a military unit fighting), 2 seconds for each production change to update etc etc etc - oh - did i mention the 10 minute wait at the start of every turn for some unknown reason?
All this on a LAN makes PTW the *worst* coded network game I have ever heard of. There is *no* excuse, rhyme nor reason for this, considering that REAL TIME shootem ups of the complexity and depth of Counterstrike et al are available and perfectly playable *over the internet*
What happened to the Civ2 coders and code? Did the Civ3 team decide that smoke signals and 2 cups on a bit of string would be a better approach than a tried and tested method?
Infogrames/Firaxis, whoever, have obviously decided that in view of their financial problems correcting the heinous mistake of PTW is just too costly and too much hard work seeing as we have been suckered into buying this piece of cr*p already, as I have seen no rumours of a new patch/fix coming out to make it even halfway playable.
Sincerely, a very dissapointed and long-time devotee of the Civ series (c.a. 1993)
Beeblbrox
p.s. Yes I have the patch, it hasn't made a stitch of difference.