daengle said:
Personally, I like the railroad movement as it is.
1) IMHO, It's a good thing that it vastly simplifies the problems of conducting the stategic defense. Otherwise organizing a defense against an attacker with modern mobile units would be much to tedious.
The only difference between the modern era and the previous eras with regards to strategic defense is the fact that there are more tools - both offensive
and defensive to employ. Empires are the same size and there is the same amount of land to cover. Why should RRs provide a defensive freebie? It's both unrealistic and takes strategic decision-making away from the game. The whole reason to defend cities is taken away - all you need is a massive single army anywhere, and whenever an attacker comes by you
instantly and
for free have your entire army anywhere you want. A city that had 0 units last turn could have 50 Infantry and 50 Artillery the next, stationed on the opposite side of the continent.
If you want to make the game less tedius with regards to combat, then giving the defender the advantage later on is not a good idea. The whole point in playing the game is
having to think. Think about where to station units to maximize defense. Think about what are the routes most vulnerable to attack and should be defended more importantly. Think about which areas of your empire are more important and defending those more than others - Taking away the
thinking takes away from the game.
2) The railroad system as is (along with the appearance of artillery at nearly the same time) captures, in a simple and elegant way, the revolutionary effect that railways with their ability to move tons of artillery shells changed war around the start of the 20th century. The massive causualites and ineffectiveness of the strategic offensive in the first world war were largely due to this effect. The real problem with the game is that the AI just doesn't use artillery well enough.
Artillery is still in the game either way, and still is just as effective - you only have to be smarter about how you place it. Rewarding smart players is the whole point of strategy games.
What
wasn't true historically was how armies teleported across from one side of the continent to the other at a whim. That's the whole reason Germany lost WWI - they expected to be able to knock out France before Russia was able to mount an effective attack, which did not pan out. Had Germany had Civ railroads then they would have easily won, taking down France quickly and teleporting back to fight the Russians - or on the other hand, had France and Russia both had Civ RRs from the start then Germany would never have had a chance to begin with, as they both would have had their entire armies available anywhere at any time.
It rewards the player with the most units,
not the smart player who makes a good strategic move. Civ suffers enough from that tendancy as it is, there's no need to keep drilling it home.
3) It's important to realize that without railroad movement to help the defense out the AI would be at a serious disadvantage when it was defending. The AI is not (an may never be) smart enough to deploy units in an effective defensive disposition. As I said above, this would be difficult for the human player. It would be impossible for the AI players. The fact that are no railroads at sea is a major reason the human has the advantage in naval wars.
Well, improve the AI then, don't cheat for it. Humans can use any game loophole a thousand times better than the AI. I've destroyed multiple entire large AI civs in 3 turns successively because of RRs.
That does not make the game fun for me, nor challenging. Because it's a game system, I can always find a way to use it
better than the AI, giving the advantage, ultimately, to
me.