INFO CivStats - Excel file with Civ Data

Nero Would

Chieftain
Joined
Oct 12, 2001
Messages
52
Location
Atlanta, GA
I like to have as much information as possible on a few sheets of paper rather than having to keep looking it up on various screens. CivStats is an Excel 2000/Excel 97 file that contains data from the rules file (civ3mod.bic).

Version 1.16 matched the 1.16 patch. It contained:
  • Tech Tree
  • Unit Tree (unit stats in tech tree format)
  • Unit stats in table format
  • Improvements and Wonders table
  • Terrain, Resources and Worker Jobs table
  • Civ and Gevernment table
  • Notes on how the game calculates various things
Version 1.16 was downloaded 2947 times.

Version 1.17 adds:
  • Updates to match the 2nd patch (CivIII version 1.17f)
  • List of Hotkeys
  • "Rules" section now includes a table of years per turn
Version 1.17 was downloaded 64 times.

Version 1.17.2 adds:
  • Unit table updated to match the updated version of patch 1.17f released by Firaxis on 15 Feb. The only change was to restrict Barbarians to Warriers, Horsemen and Galleys (the original version of the patch had allowed all units to barbarians, allowing you to get advanced units from goody huts).
  • Added arrows to Unit Tree to show upgrade path to civ unique units.
1.17.2 was downloaded 403 times.

Version 1.21 adds:
  • Updates to match the 3rd patch (CivIII version 1.21f)
  • Moved some units in the unit tree to better show their position in the tech tree
  • Corrected the calculation of City Centre Tile production.
 

Attachments

I adore people who take their time to produce such info overviews, but I would really like it more print friendly... Papers in the knee is much better than tabbing... :rolleyes:
 
Tons of info there, cool.

So, does being fortified really give a 25% bonus, no matter where the unit is? I thought it only gave a bonus if you were in a city. Can someone say for sure and give a source for the info?

Thanks,

--LW
 
This is way too cool, I have been thinking about doing this myself but due to lack of time(mostly cause I play the game way too much) I was unable to do so.

Quick Questions:
On the civilizations page: What does the colomn agg-res mean?
On the civilizations page: How do shunned/Preferred governments affect game play?

Thats pretty much it for now...I'll be sure to edit if I need more help....Thanks Dude this is great stuff

:enlighten:
 
Nero,
Great file. I made two real quick alterations though. I added hyperlinks from the first (read me) page. so the document is clickable. And I had to widen the page on the tech tree cause it was pringint three extra pages.
Great Job! in all though. If you want my version email mail me, and I'll send it to you.
DP
 
I really appreciate the effort you put into the table. It is very helpful. I think that anyone who makes a mod should take this table, update it to correspond to their mod and include it with the mod.

BTW, I see that you need a 'victorious army' in order to build a military academy. How do you get a victorious army. My army has defeated many opponents, but I do not get the option to build the academy.
 
The cheapskates at Dell gave me Windows:ME without Excel. Can i still download the file? Is there a way that I could download Excel so could use the file?
 
Thanks for the kind comments everyone!

Aryx: I tried to be as printer-friendly as I could. On the two systems I have printed from, each of the tables fits (just) on a single 8.5 x 11 inch page except the Tech Tree (which takes one page per era). Unfortunately, what just fits on a page with one print driver may not fit with another, but if you play with the settings in the File|Page Setup menu, you should be able to get them to fit.

Chris Shaffer: I show what the editor calls the "cost in shields" at the top right of each box in the Tech Tree. The formula in the box next to the Key shows how to convert that into the amount of gold you need. Are you saying you think it would be better if the number in the top right of each box was the cost in gold in (say) a standard world when no other civs have the advance? That probably would be better (especially for people like me who play on a standard size world).

LoneWolf5050: No, I can't say for sure that units get the 25% bonus when fortified outside a city. I'm assuming they do because the editor says that is the bonus for being fortified, and I haven't seen anything that says "only in cities". I could be wrong though. Unfortunately, it's hard to test any theory about combat odds because the test would have to be a statistical analysis of a very large number of combat results (more than I have the patience for, I'm afraid).

Cosine: The column in the Civs table labeled Agg-res is the aggressiveness of the civ when played by the AI (-2 is the least aggressive, +2 is the most aggressive). I'm not sure how the preferred and shunned governments affect gameplay. I assume the AI is more likely to adopt the "preferred" and less likely to adopt the "shunned", but I don't know if it affects their attitude to other civs with those governments.

dpreviti: Yes, I would appreciate it if you would e-Mail me your update, thank you! It would help if you could tell me what kind of printer you have and what size paper (e.g. 8.5 x 11 or A4). I would like to try to make it so that everyone can get the table to fit on a page.
 
Can anyone post a good example on how to calculate the cost to research a tech!?
First you multiply the cost by the % of civs that do not have the tech. That's 100 in the beginning? Right?

If I research Ceremonial Burial that's 200 (2*100).

Then multiply by rate for your size world.

Let's say Large... thats 36. (36*200= 7200)

7200 can't be the cost for the tech, right?

So what am I doing wrong?
 
Just a gues, have you tried multiplying by the percentage as a decimal, i.e. times by 1 for 100% and 0.5 for 50%, this seems to give more realistic figures.
 
dpmUK is correct. I probably should have worded it better, but the percentage is meant to be a fraction, so 100% is 1.00, 50% is 0.50, and so on.

So in a large world where no civs have Ceremonial Burial, it should cost 2 * 1.00 * 36 = 72 gold
 
:D Yea I figured out that, a minute after I posted, but my net went down so I could'nt edit my post in time...
 
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