JWJ
Chieftain
Here's what I suggest for a guerilla: 7/4/1 with hidden nationality. This would be an interesting unit to use, and also would feel more like a guerilla than the one they currently have.
Here I must disagree with you. ALL my history books, without exception, tell of infantry attacking and defeating other infantry, in almost EVERY battle, sometimes even if they were entrenched.Originally posted by socralynnek
I think, the stats as they are now are good AND historically accurate, because you can attack with rifleman/infantry, but you would need a lot of troops and cannon/artillery support.
And that's, what makes it realistic.
The Germans, the ones who were fortified and defending, suffered almost as many casulties as the attackers!The Battle of the Somme (1916),
British and Imperial casualties between July 1 and November 19, 1916 totalled approximately 420,000 while the French lost just over 200,000. German losses have been variously estimated as between 450,000 and 680,000 depending on the definition of wounded and the exact territorial limits and dates of the battle.
Microsoft Encarta 2002.
Originally posted by Kryten
So how about this:-
Attack 7, defence 7, ZOC, with the offensive strategy, but lets have them ACTING like guerrillas, and give them a move of 2 in all terrain types (PTW is needed for this).
Now, because they know the lie-of-the-land, they can slip away if hard pressed.
(Im thinking of the Soviet & Yugoslavian partisans of WW2)
Then Paratroopers could be 8-8-1 +1 hit point (a bit weaker than Infantry because they are only lightly armed, but they can paradrop, and they are the elites of most armies), and Marines could then be 12-8-1 (with the amphibious ability of course).
How does that sound?![]()
Originally posted by Kryten
So how about this:-
Attack 7, defence 7, ZOC, with the offensive strategy, but lets have them ACTING like guerrillas, and give them a move of 2 in all terrain types (PTW is needed for this).
Now, because they know the lie-of-the-land, they can slip away if hard pressed.
(Im thinking of the Soviet & Yugoslavian partisans of WW2)
Then Paratroopers could be 8-8-1 +1 hit point (a bit weaker than Infantry because they are only lightly armed, but they can paradrop, and they are the elites of most armies), and Marines could then be 12-8-1 (with the amphibious ability of course).
How does that sound?![]()
Yes? This isn't what Kryten proposed.Originally posted by Krayzeenbk
Guerillas with 2 movement and all terrain as roads are way too powerful, as a mod I made a long time ago showed. I don't believe it was a PTW mod anyways...
Well, the guns of WWI wasn't very expensive compared to 19th century rifles, but they were better.Louis XXIV: ...but the other thing that didn't seem right is that for 20 shields, the infantry line increases from 6.6 to 10.10, which is a massive change.
Originally posted by Globetrotter
Exactly the stats i have got in my mod!!!![]()
Originally posted by Kryten
To Louis XXIV:-
Yes, the jump from 6 to 10 is a bit large....but this has always been in Civ3 since the start, and everyone seems to have accepted it.
All I am suggesting is that we make the attack equal the defence.
(But I bet that people will STILL complain that an attack of 10 for WW1 Infantry is not enough when they lose one while assulting a Spearman!)