Originally posted by yoshi
The fact that Civ3 doesn't include combat-modifiers (aside from the 'Marine' flag in C3C) is not something that should just be accepted. Most strategy games now include such features. There is no reason why we should expect less --but plenty of reason to expect more-- from CIV.
True. Especially since Civ2 & SMAC had some kind combat modifiers (didn't they?), it's a bit strange that Civ3 hasn't!
(snip!)
... Civ3 needs something to beef up combat; to make it more strategic. Combat Modifiers are the simplest solution --next to just having the players attempt to work around something that doesn't exist...which is cruel.
Agree. For a game that focuses so much on warfare, it has a very simple combat algoritm.
At least a "rock - paper - scissors" model would be needed.
But the ideal would be if we could have modifiers
- vs a certain type of opponent, (fast, foot, armoured, "soft", mounted, skirmisher),
- in certain situations (favoured terrain, across rivers, into cities etc.
Be carful not to take CIV's 'one represents a hundred' too literally. Civ3's units are set up the way they are in proportion to all other units --minus the fact that Infantry units may cost too much. A more powerful unit could unbalance the roles of other units thus combat would be distorted. I haven't tried doing this, so your idea may actually be a partial solution. Either way, unit combat relationships will remain just as stale as they are now.
Oh, i definately don't take 1:100 literaly at all - a Knight unit symbolizes a lot fewer men than a spearmen unit. The number of men in a unit? I don't know, and I don't care... it would depend on map size, tech level, unit type, etc...
Yes, unit balance is a tricky issue. I've noticed that when I've done som modding for myself.
The problem with Infantry in Civ3 today is 2-fold:
1. Not better than Cav/Tank at capturing fortresses, cities & fortified units in mountains and other "infantry-type stuff".
2. Too poor cost:efficiency ratio compared to Cav/Tank.
1. is easily adjusted by modding, 2. is impossible without a more sophisticated combat engine...
Anyway, the point of the flags is not to make a specific unit more powerful but rather to distiguish between unit roles.
Different roles for different trooptypes, and a different "feel" would add greatly to the illusion of the game. For us more experienced players, Civ3 would greatly benefit from this, especially since it's so focused on warfare.
If the rules for governments, religion, science, trade, culture, etc were more complex and sofisticated, then maybe we could do without... Ah, who am i kidding, history without a lot of wars? Silly me!
