Ingame Editor

I'm having some issues with the espionage interface. After a while of playing I get 5 spies but the moment it rolls over to 6 spies from entering a new era or something all my spies disappear and my cities have blank white spots where the names should be. The spy icons are in the correct cities still but there are no spies listed in the espionage window. I'm not sure if its caused by this or a civ 5 error but if you have any suggestions I'd appreciate it.
 
If the problem only appears when the IGE window is opened, then this is a bug from IGE. But I guess this is not what you meant, and then it has nothing to do with IGE.

I don't think the error is from IGE but it is caused by me using IGE. I added the Nation Intelligence Wonder ahead of its time and used it two or three times to get extra spies (by clicking it on and off in the same city). I tried it on another gamesave and if I do it until I get over 5 spies the same error occurs. So its more or less an error with Civ 5 it appears but it could be useful for others to take note of this if it happens to anyone else because it rendered my game unplayable. Thanks for the fast response though!
 
Aaaaah, thanks for the investigation and the report, this is indeed something it would be nice to address. Unfortunately I doubt I can achieve a protection that would be really safe and compatible with all mods.
 
Can you still only place Jungel on Grassland tiles or is the Map Editor working now?
 
The map editor has always been working and you have always been able to place jungles anywhere you want. IGE grays out the entries that are not legit for civ5 but you can still use them.
 
Hello!

Perhaps someone in this thread can help. I would figure this is a clear user error on my part.
If the problem is more complicated, I will try to download the editor from here and follow the cache clearing options. (I am concerned that if I clear the cache, I will delete something important to my other mods?).

In the event that the problem is a clear and simple editor on my part, here's my "bug" report:

I downloaded the Ingame Editor from steam and I haven't been able to get it to run. An error stating "UI didn't load" pops up on the top bar for the game.

Also, ingame editor does not appear on the list of mods to load when loading a game? Should that happen? Should it appear on the list of mods to load or not?

1. PC
2. Gods and Kings yes.
3. Legal and up-to-date, yes.
4. See description above.
5. InGame editor only appears in games where I use mods. when I start a single player game I don't see any indication that there is an in-game editor? The game that I would like to use IGE in is a modded game with the following mods (Info Addict, Really advanced Setup, G&K Enanced Mod, Thalassacus' Unofficial Patch, Useful Oil, remote mining, improvement upgrades, great prophet historical names, prehistoric era, kievan rus, the hittites).

I will try to give more information in the event that this error is not just due to sheer foolishness.
 
@Ani93
Unfortunately I won't because I am no longer actively developing IGE and this would be too long. Besides I had that in mind in the past and I think I discarded it because civ5 was not providing me the tools I needed to achieve what I wanted to achieve.

@DarkCloud
Hello.

Some mods can be enabled or disabled anytime, such as IGE. But most mods must be enabled at the start of the game and become requirements after that (mods that add new civs, etc). Let's call them "hard mods".

What you did wrong is probably that you selected a hard mod that was not used to create the game you're trying to load. SO this mod cannot be loaded and civ5 rejects all of your mod selection and instead only uses the ones required by the savegame. Or maybe you forgot to select a required mod, and civ5 also rejects your selection. Anyway pay attention to the hard mods you select: they must match the ones used to create the savegame (at least for sure, there cannot be a new one). Once this is correct you can add or remove soft mods as you like.



A few straight answers:
a) As any mod, IGE can only be used in the games started from the "mods" menu. So there is nothing wrong in your fifth point, as you probably guessed.

b) Should IGE be listed on the mods list? If you mean the list displayed after you click "next" on the mods menu, yes. If you mean the list of "mods required by this game" that is appeared when you click the "mods" details on the left panel of the savegame loading screen, then, no since IGE is *never* required.

c) The "UI didn't load" is a problem with one of your mods, maybe a compatibility problem between two of your mods. Nothing related to IGE, though. Looking at the lua log (see post #2) can help you figure out who the troublemaker is.
 
Thank you.

"b) Should IGE be listed on the mods list? If you mean the list displayed after you click "next" on the mods menu, yes. "

Hm. It is not appearing there, so that is probably my problem. It looks like I am going to need to install the mod manually from this thread. The mod "downloads" from Steam, but it does not appear to be in my mod folder. I will update when it's fixed or if I need to provide additional information.
 
Update. Excellent. I installed it from this thread. For whatever reason Steam was downloading all other mods and placing them in the correct location for downloads *except* the In-Game editor. Thank you very much!
 
v37 has been released.

Bugfixes
  • BNW: Civ5 was crashing on some computers when modifying a tile with a city on it.
  • BNW: removed the archeology sites from the resources list since the sites created like that were invalid. It is not possible for mods to create valid sites.
  • The algorithm deciding on which units and buildings to gray out was wrong in some cases.
  • The quantity box for strategic resource was not working properly in painting mode.


Tweaks
  • Added a warning on the tooltip of the nation intelligence wonder that can corrupt your savegame when added multiple times in order to get more spies than what you should be able to have.
  • The "beacons" added by the Reseed mod are now hidden in the units panel.
  • Expanding city borders is now much faster.
 
Hello Don,
I've updated the Italian translation, as it was a while since my last check ;)

You'll find it in attachment, renamed as EN_US even if it's IT_IT (base version v37)

Keep on doing great work as usual, ehy? :)
 

Attachments

A cool trick for translators
Thanks to Sourceforge we now have things like that: history of IGE_EN_US.xml

That way one can quickly check the successive revisions and get a differential view of the changes between two revisions. For example there is currently one revision (r7) since the initial commit (r1) and if we check both entries and click "compare" then we see the changes.



Warning : do not directly use the url above to check for future updates.
It only show changes up to v8. You must browse things manually:
  • Go to Sourceforge's repository
  • Navigate to: Ingame Editor/Localization/IGE_EN_US.xml.
  • Click "history" at the top right.
 
how i create a great prophet? it not have in unit list
 

Attachments

  • CivilizationV_DX11 2013-08-04 23-40-02-54.jpg
    CivilizationV_DX11 2013-08-04 23-40-02-54.jpg
    209.4 KB · Views: 238
I very nice and much needed tool but it's missing only one thing. The ability to add/edit rivers. Can you add that feature? Even if the city doesn't recognize it, you could still make the land look better.
 
@Gitamaben
It is not possible because the game does not allow it: both expansions have very limited modding capacities, hence why the religious units are actually bought rather than spawned (contrary to other units), why the great prophet is not listed and why the archeology sites are not either.
:(

@DeepSOul
To add or edit rivers, go to the first panel (terrain edition) and look at the big picture at the bottom left. If you hover the edges, you will see an indicator. Click to toggle rivers on/off.
;)
 
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