Ingame Editor

@Quilker
Thank you, one less problem to worry about. ^^

@JimmyJump
This feature has always existed. On the first panel, move your mouse over the tile picture at the bottom left. When you hover the edges you will see a marker to toggle rivers.
 
I know your editor isn't supposed to be a regular map editor, but nevertheless I often use your IGE for adding tiles (like, on some custom huge earth maps New Zealand is missing), is there a possibility you add tiles which incorporate rivers or make "add river" an option in the IGE menu?

It is actually there, just hard to realize it when you are looking at it. I almost made the same request (as others have), until I read another player's query here somewhere. I'll try to do the author a favor and point it out for you.

When you are in EDIT mode, click on a land tile and look at the image of it in the left-hand section of the editor screen. If it already has a river it has a blue line and an arrow indicating which sides of the Hex it occupies, and the direction of flow.

To remove a section of existing river, click the blue line on the side of the hex where you do not want it; to add a section of new river click just outside the hex on the side you want it located on and the blue line and arrow appear. The system is logical, so it will determine direction as long as you do not confuse it somehow.

You do have to carry the logic (the course of the river you want) over to connect a series of tiles, paying attention to which sides you want it to travel down, but (if I recall) there is a blue dot in the corner of any hex that touches an river adjacent to it to help you. I might have this part wrong, but you will see it and figure it out when it occurs.

Did I get that right DonQuiche?

BTW I love this Mod, it is priceless when it comes to testing out ideas, creating on-the-fly scenarios and customizing maps for use later.
 
@JimmyJump
This feature has always existed. On the first panel, move your mouse over the tile picture at the bottom left. When you hover the edges you will see a marker to toggle rivers.
It is actually there, just hard to realize it when you are looking at it. I almost made the same request (as others have), until I read another player's query here somewhere. I'll try to do the author a favor and point it out for you.

When you are in EDIT mode, click on a land tile and look at the image of it in the left-hand section of the editor screen. If it already has a river it has a blue line and an arrow indicating which sides of the Hex it occupies, and the direction of flow.

To remove a section of existing river, click the blue line on the side of the hex where you do not want it; to add a section of new river click just outside the hex on the side you want it located on and the blue line and arrow appear. The system is logical, so it will determine direction as long as you do not confuse it somehow.

You do have to carry the logic (the course of the river you want) over to connect a series of tiles, paying attention to which sides you want it to travel down, but (if I recall) there is a blue dot in the corner of any hex that touches an river adjacent to it to help you. I might have this part wrong, but you will see it and figure it out when it occurs.

Did I get that right DonQuiche?

BTW I love this Mod, it is priceless when it comes to testing out ideas, creating on-the-fly scenarios and customizing maps for use later.

Thanks to both of you for the reply. :)

I've used that function with the arrow, but thus far only for turning mountains around. Didn't notice it could also be used to add rivers...

Thanks a lot! ;)
 
Thanks to both of you for the reply. :)

I've used that function with the arrow, but thus far only for turning mountains around. Didn't notice it could also be used to add rivers...

Thanks a lot! ;)
You're welcome but this feature CANNOT be used to turn moutains. Such a thing is not even possible. ;)

However adding rivers in the edges of a mountain changes its graphics.
 
You're welcome but this feature CANNOT be used to turn moutains. Such a thing is not even possible. ;)

However adding rivers in the edges of a mountain changes its graphics.

Strange. When adding a mountain to a tile, you can also use that blue arrow. I thought it was for the direction the mountain would be facing. Since the outlook of the mountain changes according to the direction of the arrow, I call it 'turning a mountain'...

Or maybe I got lucky every time I add a mountain and it has a slightly different outlook?
 
Maybe I got the idea of this utility wrong. Forgive me if I have. But will it allow me to do something as simple as changing names of things, like units, Civ labels and even diplomacy speech by leaders?
 
@JimmyJump
As I said, this is because your mountain now has a river on its edge.

@Socratatus
Indeed, IGE is not the tool for that, it's made to change the terrain, spawn new instances of a unit, etc, all during the course of the game.

What you want to do cannot be done by mods. Instead, just look at the civ5 program folder (program files (x86)/Steam/SteamApps/common/), then go to assets/gameplay/xml. You need to edit those XML files with a simple text editor like the notepad (or notepad++ but not a word processor such as Word/Office).
 
@JimmyJump
As I said, this is because your mountain now has a river on its edge.

@Socratatus
Indeed, IGE is not the tool for that, it's made to change the terrain, spawn new instances of a unit, etc, all during the course of the game.

What you want to do cannot be done by mods. Instead, just look at the civ5 program folder (program files (x86)/Steam/SteamApps/common/), then go to assets/gameplay/xml. You need to edit those XML files with a simple text editor like the notepad (or notepad++ but not a word processor such as Word/Office).

Thankyou very much! :)

p.s. Just been trying it. Wow. It`s easy! thanks again.
 
Hey Don, I haven't updated my InGameEditor in quite awhile... I was wondering, is it possible with a new version to swap out prior Religion choices, by any chance?

edit - drat, I read your OP and saw this: "Religions: there is no API to modify existing religions (aside of founding them, and adding two beliefs once)."

Too bad! I chose my religion awhile back and now I wish I'd chosen something else, and I'm too far in to reload! Oh well!
 
Hello Martock.

Someone reported it on Steam before and I forgot to check about it. I just did it and it cannot be fixed. I will disable religon edition for holy cities since BNW messed this.

IGE - beat up by Firaxis for two years and still (barely) breathing!
 
Ok - So what I think you're saying it, don't maximize or minimize the amount of population that follows any religion in the city. Correct?

Also, is this limited to the Holy City or all cities in general?
 
You're correct : do not edit religous followers in holy cities.
And this only applies to holy cities, you're free to edit followers in other cities afaik.

The holy city also loses its status when enhancing the religion through the IGE, not only by tinkering with the amount of followers in it.

I've noticed this when playing on maps without Ancient Ruins where I had to add ruins myself until I found a few with faith attached to it. The popping-up of a Prophet and the subsequent creating of a religion works fine and gives the capital its holy status, but enhancing that religion through the IGE makes the city lose its holy status.

Creating a religion out of thin air with the IGE also forgoes giving Holy status to your capital, at least, the couple of times I tried...

A capital not having holy status isn't such a big deal, except that prophets are very weak and won't turn more than 4 followers at a time plus there's nil pressure applied on those new followers...
 
Thank you for the precisions, JimmyJump. Unfortunatelty there is nothing I can do about it. :(
Maybe I should remove those both features.

I was close to 400 turns in a previous game and over 300 turns into a game now and noticed that, while the A.I. is very quick (almost too quick at times) to create a pantheon for other civs, those civs seem to take forever to create their own religion.

So, in the end, tinkering with religion through the IGE doesn't seem needed as I wrongly presumed the A.I. would start creating religions pretty soon after other civ's phanteon came into existence...

The game I'm currently playing took me around 100 turns to be able to create a pantheon (not by adding ancient ruins but simply being patient and waiting to have enough religion through buildings for a prophet to arrive) and I still managed to create a religion before any other civilization.

The more I use your mod, the more I like it. Especially the fact that it doesn't integrate into the game, but vice-versa, which makes that other mods usually don't clash with the IGE but are simply absorbed by it...

Great! :goodjob:
 
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