Initial Reaction to RiFE

wfsaxton

Chieftain
Joined
Nov 23, 2009
Messages
56
Hi all,

I've been playing WildMana+ modmod for FfH2 and decided to try this one out though. I'm already seeing a lot more changes than I had expected and had some questions.

1) Are you supposed to be able to build a pasture without Animal Husbandry? Same with winery/Crafting. (I'm guessing this is working as intended, but you only get the +health/+happy bonus when you actually get the appropriate technology)

2) I had a Giant Spider and Tribesman, same nationality on the same tile, when I was attacked by a Giant. The Giant killed the Tribesman THEN entered the square while the Spider was still in it. Why is the Spider being treated differently? Later, I capture a barbarian city with the Spider and the same Giant attacked and killed the Spider. Very weird.

3) Any plans on changing the Civopedia to look more like the FfH/Wildmana one? That one is pretty sweet and I'm already seeing things missing, such as Religious Unit mouseovers on the Religion screens.
 
Hi all,

I've been playing WildMana+ modmod for FfH2 and decided to try this one out though. I'm already seeing a lot more changes than I had expected and had some questions.

1) Are you supposed to be able to build a pasture without Animal Husbandry? Same with winery/Crafting. (I'm guessing this is working as intended, but you only get the +health/+happy bonus when you actually get the appropriate technology)

2) I had a Giant Spider and Tribesman, same nationality on the same tile, when I was attacked by a Giant. The Giant killed the Tribesman THEN entered the square while the Spider was still in it. Why is the Spider being treated differently? Later, I capture a barbarian city with the Spider and the same Giant attacked and killed the Spider. Very weird.

3) Any plans on changing the Civopedia to look more like the FfH/Wildmana one? That one is pretty sweet and I'm already seeing things missing, such as Religious Unit mouseovers on the Religion screens.


  1. Yes, working as intended. They are able to 'spread' resources. Essentially the same as discovering works (and has always worked) for mines, with the exception that you must already have a sample of the resource. So if you have Corn, your farms will be able to start farming corn. Have a cow, your pastures will start herding cows. ;)
  2. Not sure. Are you sure the spider wasn't HN at the time?
  3. Assuming you mean the basic layout, no. I prefer the FF pedia. If you check on the top of the page, you can actually sort the pages... So after selecting Units, you can have it display just Heroes. Or just the units buildable for the Grigori, or some other civ. ;) If you mean some of the extra capabilities... Sort of. Probably won't be merging directly (BUG is a pain to separate out from other changes, or at least is in Denev's mod; Not sure on Wild Mana which merged it), but emulating some of the changes would be good.
 
2) I had a Giant Spider and Tribesman, same nationality on the same tile, when I was attacked by a Giant. The Giant killed the Tribesman THEN entered the square while the Spider was still in it. Why is the Spider being treated differently? Later, I capture a barbarian city with the Spider and the same Giant attacked and killed the Spider. Very weird.

Sipders are hidden. In the first instance the giant didn't see the spider and could therefore kill the tribesman and move into the tile. In the second instance, all hidden effects are lost in cities in order for hidden units to be able to defend them.
 
Thanks for the quick answers. I figured out the hidden spider thing right after I posted ;)

I guess I'll have to get used to the Civpedia. Not a big deal!

Some other things:

- As the Archos, I'm friends with animals...but the animals in my borders keep eating my spiders. What's up with that?

- Archers seem VERY overpowered. I basically have 2 of them stationed in the forests on a hill next to one of my cities. They are impossible to extract from the spot and they keep plinking my city for very little damage (just makes annoying sounds every turn). Is there any way to turn off archer shooting?

- I just had penguins spawn on one of my city squares, but they don't seem to do anything. I'm about to destroy their habitat, but I want to make sure they don't have any use first ;) Do they do anything?

Thanks, again, for the answers so far!
 
Penguins add one happy face to the closest city.

Spiders are Hidden Nationality, everything will attack them.

No idea about the archers, sorry.
 
The real answer to the achers next to your city for YOU to build archers and pink them back. While you do that get a couple few units promoted to combat 1, cover 1, and Forester 1. At level 3 that will give them +90% attacking those now damaged archers. They can be over come you just have to think about it some.
 
Damn...I'm one of those people that gets archers pretty late...my beefy warriors are usually enough to handle roaming barbs ;) Thanks for the solution.

Last question (for now!) Why does the fog of war appear to be a lot more forgiving than normal? For example, I seem to be able to see a lot of creatures outside of my territory with no units in the area. Do towers allow you to permanently see an area or something? The only problem I have with this is seeing enemies moving that I don't care about which causes the screen to continually pan to the area, haha.
 
I love the ranged attack in FF/RifE/Orbis/LENA I can't play FFH2 anymore because they don't have ranged attacks.

My suggestion is those Archers wil gain exp from the ranged attacks. Don't get Combat upgrades for them. Do first strike and the promo that increases their ranged attack value. Then get blitz and the 2 promos that increase chance and damage of defensive strikes.

An archer with drill 4, blitz, and those 2 defensive strike promos are denfinsive nightmares. Arthendanian (Runes Dwarven Archery hero) is amazing with that set up and can get it with his free exp from the hero promotion.
 
I love the ranged attack in FF/RifE/Orbis/LENA I can't play FFH2 anymore because they don't have ranged attacks.

My suggestion is those Archers wil gain exp from the ranged attacks. Don't get Combat upgrades for them. Do first strike and the promo that increases their ranged attack value. Then get blitz and the 2 promos that increase chance and damage of defensive strikes.

An archer with drill 4, blitz, and those 2 defensive strike promos are denfinsive nightmares. Arthendanian (Runes Dwarven Archery hero) is amazing with that set up and can get it with his free exp from the hero promotion.

I'd love Ranged Attacks to be an optional setting. It fits well for artillery units, but Archers get Defensive Strikes which simulates ranged attacks well against attacking units perfect well.
 
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