Hi all,
I've been playing WildMana+ modmod for FfH2 and decided to try this one out though. I'm already seeing a lot more changes than I had expected and had some questions.
1) Are you supposed to be able to build a pasture without Animal Husbandry? Same with winery/Crafting. (I'm guessing this is working as intended, but you only get the +health/+happy bonus when you actually get the appropriate technology)
2) I had a Giant Spider and Tribesman, same nationality on the same tile, when I was attacked by a Giant. The Giant killed the Tribesman THEN entered the square while the Spider was still in it. Why is the Spider being treated differently? Later, I capture a barbarian city with the Spider and the same Giant attacked and killed the Spider. Very weird.
3) Any plans on changing the Civopedia to look more like the FfH/Wildmana one? That one is pretty sweet and I'm already seeing things missing, such as Religious Unit mouseovers on the Religion screens.
I've been playing WildMana+ modmod for FfH2 and decided to try this one out though. I'm already seeing a lot more changes than I had expected and had some questions.
1) Are you supposed to be able to build a pasture without Animal Husbandry? Same with winery/Crafting. (I'm guessing this is working as intended, but you only get the +health/+happy bonus when you actually get the appropriate technology)
2) I had a Giant Spider and Tribesman, same nationality on the same tile, when I was attacked by a Giant. The Giant killed the Tribesman THEN entered the square while the Spider was still in it. Why is the Spider being treated differently? Later, I capture a barbarian city with the Spider and the same Giant attacked and killed the Spider. Very weird.
3) Any plans on changing the Civopedia to look more like the FfH/Wildmana one? That one is pretty sweet and I'm already seeing things missing, such as Religious Unit mouseovers on the Religion screens.