pineappledan
Deity
Inquisitors are in a weird place right now. They are far more punishing and less “fun” to use than they were in vanilla.
Vanilla Inquisitor:
Costs 200
Blocks all missionary spread when stationed in a city
No effect on passive spread
Remove heresy action
Costs 200
50% resistance to missionary spread when stationed in a city
No effect on passive spread (at one point it was supposed to)
Remove heresy action
Some criticism of the inquisitor system right now:
New VP Inquisitor:
Costs 300
50% resistance to missionary spread when stationed in a city
25% resistance to passive spread when stationed in a city
Remove heresy action
So get rid of the resistance turn and increase the faith cost, this makes the main “cost” of using inquisitors is that they are clearly less efficient than missionaries. This makes bleeding faith from religious defensive civs a little easier, but doesn’t allow you to just completely paralyze another civ’s cities.
I also propose that remove heresy be changed to remove Some foreign religious followers, but not all if the city is big enough. This wouldn’t usually affect anything, but if you are conquering cities it makes it more costly to flip larger conquered cities, and stamp out foreign religion in larger cities of 20citizens or more.
lastly, tying the inquisitor conversion to spread strength, like a missionary makes it more consistent with the rest of the religion spread game, making their conversion use the same numbers as both active and passive spread. This also lets VP augment inquisitor strength via wonders and abilities like hagia Sophia. This would make inquisitor conversions both more transparent and more dynamic.
Vanilla Inquisitor:
Costs 200
Blocks all missionary spread when stationed in a city
No effect on passive spread
Remove heresy action
Expends Inquisitor
Removes all followers of other religions
Converts some of the citizens to your religion
Removes holy city status
Current VP InquisitorRemoves all followers of other religions
Converts some of the citizens to your religion
Removes holy city status
Costs 200
50% resistance to missionary spread when stationed in a city
No effect on passive spread (at one point it was supposed to)
Remove heresy action
Expends Inquisitor
1 turn of Resistance in city
Removes all followers of other religions
Converts some of the citizens to your religion
Removes holy city status
1 turn of Resistance in city
Removes all followers of other religions
Converts some of the citizens to your religion
Removes holy city status
Some criticism of the inquisitor system right now:
- The original inquisitor can wipe out foreign religions too easily and for little cost.
- Unless you had the ability that cut enemy inquisitor actions to 50% effectiveness, this makes it very hard to justify spreading to other civs with their own religions, because their inquisition actions are cheaper and more effective than your missionaries. Combined with their 100% spread blocking, inquisitors made eroding a civ’s own religion impossible, even with infinite investment into your own religion’s spread.
- On the other hand, the VP’s inquisitor is very weak. 1 turn of resistance is a heavy cost, potentially paralyzing to your economy. Combined with the lesser effectiveness, it just doesn’t feel worth it to use inquisitors at all without the inquisition enhancer.
- The VP inquisitor is not worth the maintenance cost to keep in cities. They don’t block passive spread, and they don’t do a good job of blocking missionaries, so their ability to station them in cities goes unused in my games. I only buy inquisitors to remove heresy action
- In both BNW and VP, the way inquisitors remove and convert followers is opaque. Inquisitors have a spread strength attribute, but they don’t use it to convert citizens.
New VP Inquisitor:
Costs 300
50% resistance to missionary spread when stationed in a city
25% resistance to passive spread when stationed in a city
Remove heresy action
Expends Inquisitor
Deconverts 10 followers of other religions in the city to no religion
After that, Performs a 1000 strength missionary spread action
Removes Holy city status
Deconverts 10 followers of other religions in the city to no religion
After that, Performs a 1000 strength missionary spread action
Removes Holy city status
So get rid of the resistance turn and increase the faith cost, this makes the main “cost” of using inquisitors is that they are clearly less efficient than missionaries. This makes bleeding faith from religious defensive civs a little easier, but doesn’t allow you to just completely paralyze another civ’s cities.
I also propose that remove heresy be changed to remove Some foreign religious followers, but not all if the city is big enough. This wouldn’t usually affect anything, but if you are conquering cities it makes it more costly to flip larger conquered cities, and stamp out foreign religion in larger cities of 20citizens or more.
lastly, tying the inquisitor conversion to spread strength, like a missionary makes it more consistent with the rest of the religion spread game, making their conversion use the same numbers as both active and passive spread. This also lets VP augment inquisitor strength via wonders and abilities like hagia Sophia. This would make inquisitor conversions both more transparent and more dynamic.
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