Insane war declarations

There are probably more than a few tweaks that can be made to the AI, on the developers part, to make it a little more logical. Just loaded up a new game and the 5th civ I found was Rham. I found him, he doesn't know where my capitol is or how many troops I have but on the same turn that I meet him he gives me the "army so weak surprised barbarians havent killed you" message. This is 10-20 turns into the game and he's already hostile without having ever seen my capitol. 10-20 more turns later, still hostile, he asks me to go to war with him against Alex or Nappy. Not logical. If I attack him at this point where he's blatantly hostile towards me I would immediately lose all positive relations with anybody who I didn't have a PoS against him with. So I'm supposed to allow this guy to be hostile towards me, form PoS against me all game which will eventually boil into a double or triple DoW against me and if I attack him I am going to be double or triple DoW'ed by other Civs. Not leaving me with many options, especially considering that hardly any Civs will form PoS against somebody like Rham 40-50 turns into the game.

On another note, the most important issue for nearly all civilizations in the game is LAND. TERRITORY. SPACE TO EXPAND. I used to think it was border proximity that set off so many DoWs but it isn't. That's the message they give you because the AI only has like 4 messages for declaring war. So if you share a border and somebody pays that AI to attack you the message you get will be "I need more living space" or "Your lands will make a fine addition to mine" when it should be "Paid Assassin for Hire coming to do the dirty deed".

Continuing... an AI is more than happy enough to share borders with you if there are still viable expansion opportunities. If you've blocked that AI into a little corner and it wants to expand with a settler it only has 1 target to attack. If you're stronger than that AI militarily then it will wait till another AI accepts its "Will you declare war against (insert civilization)" offer. If you are on good terms with the AI that you share borders with it WILL go out of its way to find targets weaker than you to attack for expansion opportunities. This includes city states. The issue that arises from that is the AI then becomes a warmonger and despised by all the other AIs. If it gets large portions of its land gobbled up then that AI finds itself bordered by an AI obviously more powerful than itself, it won't DoW that AI, and you, its former best friend. It will immediately become hostile towards you because it has no other expansion opportunities but to go through the weakest Civ it borders. How much of an empire it is left with after it's been gobbled up will decide how quickly it goes to war with you. If it's stronger it will declare, if not it will wait for somebody to accept its war offer against you.

I'm also finding that most AIs will not listen to the "Don't settle near me" option unless they were planning to actually settle near your capitol BUT if they have settled near you recently it seems that they WILL heed the "Don't settle near me" option. Will have to test this further but so far every AI that has planted a settler near my cities will listen to that request and no longer settle near me for however longer that request lasts. It might also keep them from gobbling up land via purchases near you.

Ah, what else have I noticed... PoS can obviously be spotted when the AI who traded 50g for open borders suddenly will only give you 43, then 38, then double DoW!
 
Back
Top Bottom