"Insist you withdraw your troops"

rafisher

Chieftain
Joined
May 18, 2001
Messages
82
Location
Minnesota
Why is this option not always available when sending
an emissary to an opponent? I had a cease-fire with
the Russians and they were annoyingly occupying
one of my city's squares. What determines when I
can ask them to leave my territory?

Thanks.
 
Things that I recall affect it are prior contacts that turn, recent contact, spy activity (particularly subversions), treaty type, enemy troops location, and government type.

If you have a cease fire in a Democracy, you won't have a "withdraw troops" option. That 's because a cease fire only means no attacking... ZOC is still in effect, and so is blocking of terrain.

If you want a "withdraw troops" option, get a peace treaty and wait a turn, and when the AI is in your city radii, issue an ultimatum.

america1s.jpg
 
If you have enough money you can bribe that unit. That is the only time I bribe units. Just be careful that the unit doesn't create unhappyness or production loss in it's nearest city if that is yours.
 
I'm not sure why it does this, but it sures pisses me off alot :(
 
This is extremely annoying and quite unfair. I'm hoping Civ III's enhanced diplomatic features will be more fair. Here's the problem:

1. You only have the option to ask someone else to withdraw from your territory if you have a current peace treaty with them.

2. Peace treaties lapse after ten turns - though not for you. You're still bound to them; the AI isn't. Other Civs, even though the treaty is no longer valid, can demand you leave their territory, but you can't demand the same from them. Also, in these times when the treaty has lapsed, they can steal technologies from you and it's not a cause for war. (Grrrrrrr! :mad: )

3. During the truces, you have no diplomatic options to force their units off your territory except to repeatedly plea for a permanent treaty. They will sometimes hail you and ask you to withdraw from the environs of one of their cities "in the name of goodwill", or they'll say they can see you have your hungry eyes on their city, and their "mighty armies" will soon drive you out. Your only real option is to prepare for more war....

4. The best way to check for lapsed peace treaties is to hail your neighbors every once in a while; if you have the option "Insist you withdraw your troops" then the treaty is still valid. Otherwise they'll either offer to renew the treaty or tell you to go to hell - which means an attack is coming.

Starlifter wrote: Things that I recall affect it are prior contacts that turn, recent contact, spy activity (particularly subversions), treaty type, enemy troops location, and government type.

Yup. If it makes you feel better - it is unfair, and yes they are all out to get you.
 
How about when I hae a city, and my enemy/ally/whatever builds a city that overlaps onto my city radius. My unit that was fortified inside my city radius is suddenly in my opponent's territory, and he demands that I withdraw him! How do I combat this??
 
Someone else should check this with me, but unless you want to destroy the city, then move a non-combat unit into the opponents radius (like caravan, spy, diplomat, Enigneer, settler) and then move a military unit in there.

At least if it doesn't work then they won't know whats coming!

:beer:
 
How about when I hae a city, and my enemy/ally/whatever builds a city that overlaps onto my city radius. My unit that was fortified inside my city radius is suddenly in my opponent's territory, and he demands that I withdraw him! How do I combat this??

Yes, this is very annoying. I usually take the city.
 
I agree this is anoying, they demand your troops to move but when you can't demand that they remove their troops it is particullarly fustrating, :mad: , also when you are a Republic or Democracy you cannot bash them without causing an incident and your government falling :mad: .
 
Originally posted by Starkist
How about when I hae a city, and my enemy/ally/whatever builds a city that overlaps onto my city radius. My unit that was fortified inside my city radius is suddenly in my opponent's territory, and he demands that I withdraw him! How do I combat this??

You can't as far as I know. You have two options to make things more bearable

1. conquer the city
2. put units in fortresses (to prevent unhappiness) just outside your border city radii. This way the comp won't be able to build the cities in the first place.

The second option only works for a few cities cause having lots of military is quite expensive. I will normally go for the first option, especially when I'm the only civ on an island. Once comps get near they start stealing techs and all and you don't want that.

Hope this helps


:flamedevi
 
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