Trade-peror
UET Economist
A logical solution to the "city on a square problem" is to merge the parallel universes of the city and the "physical" Civ world. To do so, every non-information element in the city screen must be included in the physical world. So far, it seems that the city population can easily be distributed on the map. The other primary tenet of the city screen, improvements, is much more difficult to adopt to the physical world, however. The most obvious method of simply having the improvements appear on the map is not necessarily a good idea, because it will be a *massive* amount of micromanagement for players to be able to place structures on the map (like SimCity). Instead, perhaps a compromise method can be used--the number of improvements a city can build is limited by the number of its inhabitants. The reasoning is that the original method of placing every structure would have required improvements to be built only on inhabited spots belonging to the city or province (since they are built for people to use). Keeping that requirement, but not actually specifically designating the locations of the improvements, leads to this compromise method. Also, I see no reason why there can only be one of each city improvement (perhaps another board game precedent), because that does not reflect real life and has no logical explanation (that I can think of, other than as an uncreative method of restraining human players). Again, the population factor will limit most excesses of this system.
While Sean Lindstrom previously mentioned, only in passing, harbors as part of a list of improvements, it raises an interesting issue--what about the workers of the ocean? Certainly there will be no "floating houses" or some other absurd thing. My solution would be to have these workers house themselves on the coast instead (I suppose "population stacking" should be allowed, then)--but also have a "fishing boats" graphic or something to distinguish the specific squares being used. This is realistic and prevents strange effects such as a navy sweeping along a coast line having the ability to directly kill many people just by passing through; the "water occupation" merely prevents the square from being used. The fleet certainly could still have the ability to bombard the dense coast with devastating effectiveness--a logical and realistic threat throughout history.
I think that's enough from me for now. What do the rest of you think?
While Sean Lindstrom previously mentioned, only in passing, harbors as part of a list of improvements, it raises an interesting issue--what about the workers of the ocean? Certainly there will be no "floating houses" or some other absurd thing. My solution would be to have these workers house themselves on the coast instead (I suppose "population stacking" should be allowed, then)--but also have a "fishing boats" graphic or something to distinguish the specific squares being used. This is realistic and prevents strange effects such as a navy sweeping along a coast line having the ability to directly kill many people just by passing through; the "water occupation" merely prevents the square from being used. The fleet certainly could still have the ability to bombard the dense coast with devastating effectiveness--a logical and realistic threat throughout history.
I think that's enough from me for now. What do the rest of you think?