Interesting AI behavior I witnessed

Chesster

Chieftain
Joined
Dec 30, 2005
Messages
25
I’m currently playing Greece on a huge continents map. I’m alone on one continent and a number of other Civ’s are on a large continent an ocean away; two of them being America and Rome.

The Romans attacked me earlier in the game by sailing an invasion force to my lands. I eventually defeated them but only after they razed one of my cities. Anyway, after we made peace and several centuries later I shipped a spy over to them and a battleship to patrol their coast. My spy eventually made its way to a costal city that had roughly a dozen transports loaded with troops accompanied by a number of escort vessels.

Now Caesar and I have had a pretty poor relationship and a very uneasy peace. So I decided to keep my spy in the city to keep watch over that invasion fleet and I also parked my battleship right outside the port. Every turn I checked on the fleet and every turn it just sat there.

During this time I had a mutual protection pact with America. Then after I had finished one of my turns and was waiting for the computer to finish I got a message saying that Roosevelt had canceled our protection pact. The very next message was, “Roosevelt declares war on Caesar.” As soon as that happened I saw Rome’s invasion fleet leave port and head North.

I was across the ocean to the East so that could only mean one thing. Caesar was going to invade America. I shadowed the invasion fleet up the coast with my battleship for about five turns which eventually made its way to American soil.

During that time America had captured a Roman city and was poised to take another, but just then Caesar’s invasion fleet landed on America’s Northern shores. With that invasion Roosevelt withdrew his invading forces from Roman territory when he had an excellent opportunity to cut the Roman empire in half. Surprisingly, America has about 1.5 times the number of cities then Rome and has a bigger army but they withdrew anyway.

I just figured I pass along this tactical observation.
 
I would much like to watch a war between two AI civs, but in all the games I have played so far I recall only one such war occurring, and that must have been very early and out somewhere in the fog. I only know that one must have happened because later on I had to deal with only four opponents after starting with 5, and one of the four had some promoted units. No prize for guessing that the latter's leader was "the full Monty".
Maybe I'll try an always-war game, to see what happens.
 
Bushface said:
I would much like to watch a war between two AI civs, but in all the games I have played so far I recall only one such war occurring, and that must have been very early and out somewhere in the fog. I only know that one must have happened because later on I had to deal with only four opponents after starting with 5, and one of the four had some promoted units. No prize for guessing that the latter's leader was "the full Monty".
Maybe I'll try an always-war game, to see what happens.
Play a Huge Pangaea with Alexander, Kublai Khan, Napoleon, and Montezuma as four of the AIs. Since the first three are opportunistic (especially Alexander) and Montezuma's a psychopath, one of them is bound to attack something sooner or later. When they do, you can open up the World Builder and give yourself some spies or something to watch the war with.
 
Nice yeah Rossevelt should have cut Rome in 2 then he could split his strike force in 2 to deal with both sides.
 
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