I've been playing a random map recently, king diff, Americans, roving bands, large map. So an average sunday relaxing game. Everything went nicely: I found nice SSC site, then colossus, marco, traded techs, maps, build cope, discovered rep, discovered theory of gravity and medicine and of course built the two corresponding SSC wonders. I traded techs with Germans (closest civ) several times, gave them republic and sanitation so their cities (albeit few) grew quickly. Much earlier I began ship chain from Washington to Berlin since I had silk which they wanted +some other trade with other German cities. So here I am delivering that caravan before navigation, Berlin is around size 9, Washington somewhere in 16 population range, navigation not yet discovered. 600+ gp, nice I'm thinking. So I check how the demand changed - copper showed up in Berlin. I'm looking at Washington - wow. Same here: Copper supply. Ok then another caravan with copper goes to Berlin. Poof - 380 gp or so. Silk showed up - demanded in Berlin, supply in Washington. o_O again? I mean not in parenthesis but normal demand.
This went all the way up till modern times, with increse of revenue obviously since both cities grew, railroads showed up and some improvements got build. The same two comodities keep showing up one after another when I establish the route, giving me 700+ on average every turn, from only this single caravan. The other two demands that I remember were coal and wine. I was afraid that the cycle will be broken so I didn't supply them in Berlin even though I could. Only copper and silk one turn after another.
My question: Is this normal? I mean it was a huge boost, I RBuyed half the shield box or more of all the useful wonders since King Richard's to SETI and most city improvements, with minimal effort and still got 3k gold in excess. Not to mention all the science boost with my SSC - I went down with science bar to 10%, tax 30% and lux 60% which allowed me to raise cities endlessly after sanitation. I didn't trade much with other cities, mostly internal trade when I got the chance, but it was enough. Usually when I find demanded commodity and supply it with my vans, it changes for a longer time but not here. It was just silk-copper-silk-copper and so on for at least 2000 in-game years. Weird, I've never seen anything like this before. I wonder if it's random or if the conditions may be repeated, giving me an unparalleled edge against the AI.
This went all the way up till modern times, with increse of revenue obviously since both cities grew, railroads showed up and some improvements got build. The same two comodities keep showing up one after another when I establish the route, giving me 700+ on average every turn, from only this single caravan. The other two demands that I remember were coal and wine. I was afraid that the cycle will be broken so I didn't supply them in Berlin even though I could. Only copper and silk one turn after another.
My question: Is this normal? I mean it was a huge boost, I RBuyed half the shield box or more of all the useful wonders since King Richard's to SETI and most city improvements, with minimal effort and still got 3k gold in excess. Not to mention all the science boost with my SSC - I went down with science bar to 10%, tax 30% and lux 60% which allowed me to raise cities endlessly after sanitation. I didn't trade much with other cities, mostly internal trade when I got the chance, but it was enough. Usually when I find demanded commodity and supply it with my vans, it changes for a longer time but not here. It was just silk-copper-silk-copper and so on for at least 2000 in-game years. Weird, I've never seen anything like this before. I wonder if it's random or if the conditions may be repeated, giving me an unparalleled edge against the AI.