1. Just got this achievement. Wow! what a struggle! I now have 210 out of the 227. This was the hardest achievement for me for this scenario. None of them are easy, imo. I will give some insights on how to play this as Russia for those players who are not normally emperor players. I usually play at the king\emperor level and must have spent at least 200 hours trying to get this achievement. To me, what makes this a hard scenario is the starting position of Moscow. Very poor production.
2. After several starts, I realised this and reloaded the start position to where I had two hills, which is normal, and three forests with deer, which is luck of the draw. I also had two grassy areas with cows. This is about as good as it gets. I had lots of forest that I chopped like crazy. My first build was the NC while my settlers looked for a good spot. At turn 8, my build order was two workers , then three cb's. I started building roads before improving terrain until I had cb's because barbs are eager to raze. My build order in first two cities was worker, cb , then library.
3. I believe that this scenario will teach\force you how to look at the terrain more closely with the idea of maximizing in seeing future production, food and defensive possibilities.
4. Again, after7\8 starts where I got to turn 80\100, and didn't like what I saw, I found that the best start for me and the way that I play, was to start the social policy trees with liberty to get the free settler and then the worker. then, I took the right side of commerce to get the happiness from luxuries bonus. Then, back to liberty to start a golden age and finished the tree to get the happiness bonus from connected cities and a free engineer for Oxford U. I tried to get the honor tree earlier for the raging barbs, but I found that I was coming up one policy short when I got to education. Speaking of which...
5. I started guilds-machinery for the crossbows, then, civil service for the pikes then to theology- education. After that, Chivalry to upgrade the horsemen, and then straight to Metalurgy to upgrade the cats and then to get the Cossacks. then, straight to Chemistry for cannons. Speaking of resources....
6. Iron was in short supply, I had to go almost to Austria to get six and I picked up two from the mongols. my recommendation is this.. pick up all the horse and iron sources that you can. Do not, repeat, do not, trade for these resources with anyone except Theodora or when you need them, they won't be available to you anymore. Cossacks and cannons will be your way of equalizing the 3 to 1 disparity in military force you face. Speaking of Theodora....
7. I did not declare a friendship with her because all the other players will be hostile towards you and your trades will suffer. This causes you to lose an RA, but I felt it was worth it.
8. I built my cities east and west of Moscow and by turn 61, I had 5 cities. I wanted to delay meeting Khan as long as possible because I knew that there would be a DOW soon thereafter and that I would be the one declaring. obtw, Khan will be to the south. I had 24 gold, 11gpt and -5 happiness. My army consisted of 4 com\bows, 7 crossbows, 2 horsemen, 3 spears, 2 swords and 7 workers. spotted khan's area to the south but not formally introduced as yet.
9. At turn 121, Khan was reduced to one city. I had a total of 10. two by puppet, then annex. two cities were way south, one for 6 iron, one for 4 horses, I traded with theo for 5 iron , so I had 13 iron. My army consisted of 8 Cb that were garrisoned for happiness purposes; 2 knights, 7 pikes, 7 cossacks, 4 swords, 11 trebuchets, 3 gg's and workers. I had 67 gold with 44gpt and +11 happiness. I was most often looking to improve happiness and gold for most of the game. It was at this point, I felt somewhat confident of a win.
10. My plan was to attack Sweden on my continent, then Riga and Polotsk when allied with someone other than Austria, then France who was coming east and finally the turks. This plan worked! I did not want to go up against Austria as they had a 4 to 1 manpower edge.
Ok, off to the fall of rome scenario. Oh, if any deity players read this, welcome your comments and a question for you all, when playing on deity, say out of 20 games, how many do you win? tia
2. After several starts, I realised this and reloaded the start position to where I had two hills, which is normal, and three forests with deer, which is luck of the draw. I also had two grassy areas with cows. This is about as good as it gets. I had lots of forest that I chopped like crazy. My first build was the NC while my settlers looked for a good spot. At turn 8, my build order was two workers , then three cb's. I started building roads before improving terrain until I had cb's because barbs are eager to raze. My build order in first two cities was worker, cb , then library.
3. I believe that this scenario will teach\force you how to look at the terrain more closely with the idea of maximizing in seeing future production, food and defensive possibilities.
4. Again, after7\8 starts where I got to turn 80\100, and didn't like what I saw, I found that the best start for me and the way that I play, was to start the social policy trees with liberty to get the free settler and then the worker. then, I took the right side of commerce to get the happiness from luxuries bonus. Then, back to liberty to start a golden age and finished the tree to get the happiness bonus from connected cities and a free engineer for Oxford U. I tried to get the honor tree earlier for the raging barbs, but I found that I was coming up one policy short when I got to education. Speaking of which...
5. I started guilds-machinery for the crossbows, then, civil service for the pikes then to theology- education. After that, Chivalry to upgrade the horsemen, and then straight to Metalurgy to upgrade the cats and then to get the Cossacks. then, straight to Chemistry for cannons. Speaking of resources....
6. Iron was in short supply, I had to go almost to Austria to get six and I picked up two from the mongols. my recommendation is this.. pick up all the horse and iron sources that you can. Do not, repeat, do not, trade for these resources with anyone except Theodora or when you need them, they won't be available to you anymore. Cossacks and cannons will be your way of equalizing the 3 to 1 disparity in military force you face. Speaking of Theodora....
7. I did not declare a friendship with her because all the other players will be hostile towards you and your trades will suffer. This causes you to lose an RA, but I felt it was worth it.
8. I built my cities east and west of Moscow and by turn 61, I had 5 cities. I wanted to delay meeting Khan as long as possible because I knew that there would be a DOW soon thereafter and that I would be the one declaring. obtw, Khan will be to the south. I had 24 gold, 11gpt and -5 happiness. My army consisted of 4 com\bows, 7 crossbows, 2 horsemen, 3 spears, 2 swords and 7 workers. spotted khan's area to the south but not formally introduced as yet.
9. At turn 121, Khan was reduced to one city. I had a total of 10. two by puppet, then annex. two cities were way south, one for 6 iron, one for 4 horses, I traded with theo for 5 iron , so I had 13 iron. My army consisted of 8 Cb that were garrisoned for happiness purposes; 2 knights, 7 pikes, 7 cossacks, 4 swords, 11 trebuchets, 3 gg's and workers. I had 67 gold with 44gpt and +11 happiness. I was most often looking to improve happiness and gold for most of the game. It was at this point, I felt somewhat confident of a win.
10. My plan was to attack Sweden on my continent, then Riga and Polotsk when allied with someone other than Austria, then France who was coming east and finally the turks. This plan worked! I did not want to go up against Austria as they had a 4 to 1 manpower edge.
Ok, off to the fall of rome scenario. Oh, if any deity players read this, welcome your comments and a question for you all, when playing on deity, say out of 20 games, how many do you win? tia