Lord of the Rings Civ 5 on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2155408716
reddit thread: https://old.reddit.com/r/civ5/comments/hmdty4/introducing_lord_of_the_rings_civ5_a_lotrthemed/
documentation attached. Summary below:
LOTRC is a tech-limited Lord of the Rings themed overhaul of Civilization 5, featuring 14 civilizations that existed in Middle-Earth during the Third Age. It features new and modified policy trees, religious beliefs, buildings, technologies, world wonders, natural wonders, specialists, great people names and functionality, canonical great works, unit models, world congress flavor and functionality, rebalanced victory conditions for “medieval” games, and a late-game competition to find and either claim or destroy the One Ring before other civilizations. All these features come with appropriate civilopedia entries and are as canonically faithful as possible. Despite this, LOTRC is similar enough to the base game that an experienced player should become comfortable quickly. Most changes from the base game are small and only for balance/immersion.
LOTRC is compatible with the Middle Earth True Start Locations map by Yenyang, but you can play it on any procedurally generated map with any game parameters you want, or on any other Middle-Earth map that can be found on the workshop.
LOTRC is based on Yenyang’s “Middle Earth Civilizations” mod from a few years ago, and was made with his approval. I did not contribute any new artwork - it is all taken from Yenyang’s original mod, which itself had many contributors to the art. A full list of acknowledgments is in the readme file.
Feel free to give me feedback.
reddit thread: https://old.reddit.com/r/civ5/comments/hmdty4/introducing_lord_of_the_rings_civ5_a_lotrthemed/
documentation attached. Summary below:
LOTRC is a tech-limited Lord of the Rings themed overhaul of Civilization 5, featuring 14 civilizations that existed in Middle-Earth during the Third Age. It features new and modified policy trees, religious beliefs, buildings, technologies, world wonders, natural wonders, specialists, great people names and functionality, canonical great works, unit models, world congress flavor and functionality, rebalanced victory conditions for “medieval” games, and a late-game competition to find and either claim or destroy the One Ring before other civilizations. All these features come with appropriate civilopedia entries and are as canonically faithful as possible. Despite this, LOTRC is similar enough to the base game that an experienced player should become comfortable quickly. Most changes from the base game are small and only for balance/immersion.
LOTRC is compatible with the Middle Earth True Start Locations map by Yenyang, but you can play it on any procedurally generated map with any game parameters you want, or on any other Middle-Earth map that can be found on the workshop.
LOTRC is based on Yenyang’s “Middle Earth Civilizations” mod from a few years ago, and was made with his approval. I did not contribute any new artwork - it is all taken from Yenyang’s original mod, which itself had many contributors to the art. A full list of acknowledgments is in the readme file.
Feel free to give me feedback.
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