Well, we'll just have to wait and see where this ends up...
This particular round of testing didn't go so well by the way, even if it was kinda cool in its own right. (I actually got an idea for Kiev not always flipping, so as not to make it entirely deterministic.)
This is how it went down:
As my Varangian horde traveled southward through the Slavic forests they encountered the ruins of several settlements around the river Dnepr. Kiev (now only a Town - since Cities don't become ruins when razed in this particular scenario, but become Towns instead) was somewhat intact. As Kiev wasn't anything the rumors had promised, I plundered what remained instead. Down by the Black Sea I did manage to hire a band of Pecheneg horsemen (I accidentally flipped a Horse Archer), but opted to spare the Byzantine town of Cherson (on the Crimea, protected by a Pikeman) and sacked the Khazar capitol of Sarkel instead. After I had plundered the remains of Sarkel I thought it was time to head home to Holmgård (Novgorod, remember?). On the way my battle worn troops got some assistance from local tribesmen dwelling among the ruined remains of the Tjernigov settlement (random event).
In my absence the fortress village had grown into a small city and my Norse kindsmen didn't recognize me as their ruler. (See attached screen shot.) So I had to throw out the pretenders and take back what was mine! Finally, with a base of operations it was time to regroup and communicate with my old friends back in Scandinavia (I managed to get Open Borders with the Vikings).
As soon as my troop strength was back up developments in the region got my attention; the ancient port of Duna Urbs closed my river trade routes (spawned as the independent city of Riga) and the tiny settlement of Moscow managed to become an important center of commerce in the Vladimir-Suzdal region, on the eastern Volga trade route. I decided to add this principality to my now growing domains. (See attached screen shot.)
...and there I got screwed once more by the malfunctioning Mongolian spawn area, so I had to terminate this session to do some further debugging... Well, it was fun while it lasted!
