TheIncredible
Chieftain
Since I'm new as I poster on this forum I might as well give a small introduction of myself. Please scroll down to my question if not interested.
When I was 10(?) years old I got a wonderfull game called Civilization II from a coworker of my dad. I played it and loved it, although at that age I wasn't able to tackle the higher difficulty levels. I bought Civilization III and IV as soon as I could, even bought an new PC for CIV. Enjoyed playing both. Haven't bought a new PC for Civilization V though.
Thing is I'm in a hospital right now for a longer period of time. The computer here will only run CivIII, so a few weeks ago I started playing C3C for about 14 hours a day
. I was able to tackle the difficulty levels up to Deity on small map sizes, and have read the War Academy and most recent posts on CivFanatics. I'm still looking to improve my C3C abilities.
I think I'll be posting a few questions the coming weeks starting with this one:
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I noticed that in the game there seems to be some kind of minimum research time for techs. I've never researched a tech in less than 4 turns. Also when playing with the research slider I often see something like this IIRC:
50% -- 9 turns
60% -- 8 turns
70% -- 7 turns
80% -- 6 turns
90% -- 6 turns
100% -- 6 turns
It seems to me that 6 turns is the minimal required for reseaching the tech, although I never bothered to calculate the BPT (beakers per turn?) at 80% times 6 turns, which would be an upper limit to the beakers required for the tech, and compare it with BPT at 100% times 5 or 4 turns. Such a calculation could show a minimal number of turns required to research the tech.
I quickly looked in the game editor, with which I'm not familiar, but could not find anything.
My question is twofold:
1) Is there a minimal number of turns required for researching a tech?
And if so:
2) Does this number depend on the tech, and where can I find the numbers?
I want to know this because I want to know if it could be rewarding to throw in some additional scientist specialist to reduce research time if I'm researching at 100%.
If no one knows I'll try to figure it out, but I hope you can help.
Thanks in advance!
When I was 10(?) years old I got a wonderfull game called Civilization II from a coworker of my dad. I played it and loved it, although at that age I wasn't able to tackle the higher difficulty levels. I bought Civilization III and IV as soon as I could, even bought an new PC for CIV. Enjoyed playing both. Haven't bought a new PC for Civilization V though.
Thing is I'm in a hospital right now for a longer period of time. The computer here will only run CivIII, so a few weeks ago I started playing C3C for about 14 hours a day

I think I'll be posting a few questions the coming weeks starting with this one:
----------------------------------------
I noticed that in the game there seems to be some kind of minimum research time for techs. I've never researched a tech in less than 4 turns. Also when playing with the research slider I often see something like this IIRC:
50% -- 9 turns
60% -- 8 turns
70% -- 7 turns
80% -- 6 turns
90% -- 6 turns
100% -- 6 turns
It seems to me that 6 turns is the minimal required for reseaching the tech, although I never bothered to calculate the BPT (beakers per turn?) at 80% times 6 turns, which would be an upper limit to the beakers required for the tech, and compare it with BPT at 100% times 5 or 4 turns. Such a calculation could show a minimal number of turns required to research the tech.
I quickly looked in the game editor, with which I'm not familiar, but could not find anything.
My question is twofold:
1) Is there a minimal number of turns required for researching a tech?
And if so:
2) Does this number depend on the tech, and where can I find the numbers?
I want to know this because I want to know if it could be rewarding to throw in some additional scientist specialist to reduce research time if I'm researching at 100%.
If no one knows I'll try to figure it out, but I hope you can help.
Thanks in advance!