[UNIT] ironclad vs manowar/ship of the line

tramwajg

Warlord
Joined
May 9, 2014
Messages
268
Location
Poland
hey, I noticed that ironclad, manowar, and ship of the line all have same strength but different production costs and tech req. What is sense of making ironclad if it needs more resources and cant enter ocean? I remember that in old rise of mankind types of ships had different bonuses that made sea battles realistically, for example steam ships had +100% vs wooden, diesel ships had +100% vs steam and +200% vs wooden (obvious, better guns and armor vs steam, and probably invulnerable when fighting with wooden). Also more advanced gunpowder units (if i remember since rifleman) had 100-200% bonuses vs melee, tanks had 100% bonuses against mounted. Is it all gone? didnt try ironclad vs ship of the line, AI is in much earlier eras, but 24 vs 24 str is rather 50% odds which should be maybe 85-90% in this case I think.
 
Ironclads should get Ocean faring at some point, or seeing how we'd not have Rivers, make the Ironclad the Upgrade of Manowar, A.E the French Gloire and the English HMS Warrior, which in turn could go into the Dreadnought,

I can't answer your question however
 
Originally the ironclad was cheaper (in :hammers:) and stronger than the Man Of War but could not enter ocean. It was intended as a defensive unit. Unfortunately it does not fit in the linear progression of units well.
 
A Coastal Siege line would fit something like an Ironclad, a slow moving Coastal only line, a Wooden Ship of the Line type of Floating Battery, a Steam Powered wooden Floating Battery, and an Ironclad Floating Battery, mostly incapable of defending themselves, though the Ironclad should be mostly capable of dealing with Wooden Vessels, seeing they'd be unlikely to score armour penetrating hits

https://en.wikipedia.org/wiki/Floating_battery
 
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