Irrational AI Bites The Big One Again

You must be absolutely correct! Thanks for opening my eyes! And here I thought the game was enjoyable and fair, when all along it was cheating left and right.

Wait . . . could your personal results have anything to do with you gameplay choices, your decisions, your playstyle? Nah . . . that's way too farfetched. Better to chalk it up to an inferior game than an inferior player ;)
 
Originally posted by wilbill
I'm sure I'm not the only one who's had a "Polite" AI at war with me.

:eek:

I used to think annoyed was as happy as I could get until I started having AIs be cautious toward me in war. Polite is just insane.
 
Originally posted by The Last Conformist
Are we playing the same game? I can't recall the last time a Gratious civ declared war on me, while Furious ones do it with boring regularity.

Errr... I have seen that. In fact I have seen better. I have seen a civ at war with me and still is cautious or better with me in attitude. :rolleyes:

Go fugure!
 
I didn't say I've never had a gracious civ declare war on me, only that I can't recall the last time it happened - it hasn't in my last few games. Fredric Drum makes it sound like it's a highly frequent occurence, which it IME certainly isn't.
 
I agree that the AI can be very strange when deciding to go to war. However, I have noticed some thing about the AI that support that it isn't totaly random.
1. If it is a suprise attack, they usualy have huge masses of troops at your border and think they are going to benefit.
2. Making a military alliance against you is not just the computer deciding to gang up on you. Fact is, you should have tried to bribe those countries first.
3. Just because they don't have any real relationship with you and reside on a different continent, doesn't mean they should be peacefull with you.

My favorite tactic with Civ III is all out war. I only shift to the peacful Govs. like Republic and Democracy if I am already huge, or if I just had a really bad start and I can't seem to catch up military wise. Anyhow, I too have been the victim of a massive pile on. It starts with the huge guy next door, and then next thing you know everyone is against me. But there are ways out of this, it isn't impossible to turn this against the computer. First, just make as many alliances as possible ASAP after being attacted. Then try to make peace with anyone who will allow it as soon as possible untill you are at peace with everyone. This can take a long time but it is possible. I have had games where I was able to get out of the huge world war, and sit back in my peaceful democracy while the rest of the world killed itself in a rollercoaster of alliances and counteralliances. All this started by my neighbor attacking me.

And on the flip side, when I am a raging behemouth I will declare war on any republic/democracy in the world. No reason necessary. Why let them have the advantages of a government like that without making them suffer the war weariness? Perhaps the AI sees this also.

And who cares if you were so nice to one of the AIs and then they decided to go to war with you. I never put too much faith in allies anyhow. They will never give you a fair trade for longer than 20 turns, and usualy it is me helping them not them helping me. I could be wrong but I can usualy pull off a trade with someone who is furious with me as well as one who is polite. Changes in heart happen in real life too, but the accelarated time of Civ III makes it seem stupid, when it really isn't that bad. Hard to immagine that just over half a century ago the US was fighting Germany and Japan while helping to defend amoungst others the Republic of China. Things change. And besides it is more fun to crush a pathetic civ that takes your cherity and then stabs you in the back.;)
 
Originally posted by Kyborgi
The results were that my civ had turned from peaceful scientific an cultural paradise to a mighty warmongering empire.

Well ya gotta be happy with that :goodjob:
 
Originally posted by Fredric Drum
Uhmm.... Grille, apparently you don't think I've played this game ;) Sure, you can agree to go to war with someone or sign an agreement that says you have to enter a state of war with someone if a civ gets under attack. Is that an alliance? I think not. At best a very very very very very loose cooperation. Next turn they may march towards your cities...
Another thing, a civ's attitude towards you is totally irrelevant, I don't understand why they even put it in the game, it counts for nothing. One turn they love you, next turn they swarm your borders... it will happen. Trust noone.

Well, e.g. failing to plant a spy at a furious civ will most certainly result in war (you can get away w/o war declaration in this case, though) whereas gracious civs would possibly stay calm.

Attitude does also matter for tech prices and UN vote.

Like wilbill said, I think there should be some random element on top of that (would be kind of boring otherwise). Combined with other factors with possibly different weightings (military strength, own & ai-ai diplo etc), I'm fine with Civ3 ai behaviour in general.

Now if you think the alliance feature should work in a different way, that may be worth discussing in another thread. Well, I wouldn't be satisfied if the ai builds the space ship parts for me... (please don't mind this exaggeration;)). So in the context of playing a game vs computer opponents, I totally agree that every ai is actually my enemy.:)
 
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