Irregate?

Loffelur

Chieftain
Joined
Jan 5, 2002
Messages
4
Location
Norway,Hamar
1. I can't irregate on any ground including grassland. Is that normal?
It's my second game and it worked youst fine there.

2. How hig is it possible for a metropolis to grow? 30?



What is this???

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It's normal not to be able to irrigate unless you are next to a river or suitable source of fresh water (not sea). You can expand outwards to the squares next to ones that you have just irrigated.

If I've understood it correctly, the maximum number of working population is 20 (for some reason the centre city square is productive but does not count in the population stats). A 21 square city seems to be tops.

However, you can support more people after that - but they need to be entertainers, scientists, etc. How many you can support will depend on the available food as the workers will need to be able to feed the others too. I'm not sure what the maximum could be if you had a large number of bonus food squares with all the improvements, but close to 30 sounds possible. I'm not sure. Certainly, the mid 20s is achievable without too much trouble.

The poll thing refers to the fact that that you can post a poll that people can then vote on (look down the pages, you should find a few). It will then show a graph of results.

Hope this is what you wantd to know.
 
Actually, I'm not certain that there is a cap on city growth as there was in previous civ games. I've had cities routinely exceed 40 ( 8 million) in locations that were conducive to growth.
 
In my last game I had a city get to 48 (it had alot of flood plain squares and at least 3 wheat resources). Note: Railroads also add one food to irrigated tiles. That's the highest I can think of that I have ever had, but I may have had bigger cities.

I was always curious what the highest populated city anyone has had without using any cheats.
 
Let me throw my 2 cents in and try to clarify the earlier post:

You CANT irrigate by Sea or Ocean or Coast water squares, until you develop electricity (then you do some business with salt water ionization or whatever).

Before electricity, you can ONLY irrigate FLAT land (no hills like older civs) that is ADJACENT to a stream and/or FRESH water lake.

How do you know a lake is FRESH water? If its inside land you know. :king:

The ideal city is one that has a stream going through its usable squares.... not just for irrigation, but for hydro plants later on... no stream (aka river) - no hydro. ALSO you get a 'free' aquaduct when on freshwater.

Streams tend to mean good city spots in general.

Now say you got a stream surrounded by nice grassland, but about 9 tiles away is a very plains/desert spot that you want to build a city on... EASY.... you can chain-irrigate towards the spot you want.

That irrigation does NOT count for freshwater for the city improves mentioned above... but it sure can help out a desert area alot... I have had mainly plains citys well into the teens when irrigated well - and good production rates too.

Hope that helps.
 
Assume: 21 workable flood plain tiles with a river down the middle.

City tile - bonus - 4 food

Irrigated and railroaded flood plains produce 3+1+1 food per tile, 5x20 is 100 food (not counting bonuses). Assume 3 other food bonus tiles (4 total, the city is built on one) is a total of 107 food which will feed 53 people per turn.

This 53 person city will produce 0 shields per turn.:nuke:

33 specialists (gee, isn't that a nice round number:rolleyes:) bring the potential gold to around 100 gold per turn, even more if you are commercial, celebrating WLT:king: D and in a Golden Age :goodjob: That's not too shabby. But you have to pay for all your improvements due to no shields.

On a more realistic note, cities of 24-32 are not unreasonable if you build in the right place. :cool:
 
I prefer to get cities as close to size 20 as possible. Over 20, and you're wasting resources on entertainers/scientists/taxmen. I'd rather have the laborers spend their time producing extra shields than producing extra foods.
 
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