Is a unit like this possible?

isnorden

Amnesiac Modder
Joined
Jul 6, 2012
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608
Location
Madison, Wisconsin, USA
I tend to play religion-friendly games, but have lost too many missionaries to barbarian attacks (especially when a "city-state wants your religion" quest pops up). Ideally, a warrior-missionary hybrid (call it a Crusader) would solve the problem directly: is it possible to create a unit which can spread religion X number of times before vanishing, but still fight other units along the way? To keep Crusaders balanced, I'd add two further restrictions:


  • The player civ's religion must be completely enhanced before he can buy Crusaders.
  • The Faith cost for a single Crusader is high--say, 25% more than an Inquisitor.


If there's a way to code this unit in (preferably through straight XML) I'd like to hear about it, please! I'd also like someone to design a unique icon I could identify Crusaders with (to distinguish them from other religious units). Many thanks...
 
I'm thinking similarly... my thoughts:

Create a building - Chapterhouse
make the building give unique resource - Crusader (or some appropriate name)
link the building to a belief (similar to mosques and cathedrals)
The belief could be an enhancer belief.
Create the unit... should be doable. Just use the missionary as template but add some combat stuff.

Limited by the number of buildings so I don't think you need to adjust cost as it requires the building resource.

In my mod, I'm going to do this with crusaders and berserkers. Make them units buildable with a unique resource generated by a believe linked building... although mine will be strictly combat units.
 
I'm thinking similarly... my thoughts:

Create a building - Chapterhouse
make the building give unique resource - Crusader (or some appropriate name)
link the building to a belief (similar to mosques and cathedrals)
The belief could be an enhancer belief.
Create the unit... should be doable. Just use the missionary as template but add some combat stuff.

Limited by the number of buildings so I don't think you need to adjust cost as it requires the building resource.

In my mod, I'm going to do this with crusaders and berserkers. Make them units buildable with a unique resource generated by a believe linked building... although mine will be strictly combat units.

Some of the existing follower or enhancer beliefs look like good prerequisites for the Chapterhouse, at first glance: Holy Warriors, Pious Generals, and Itinerant Preachers all come to mind. You're right, though, about Chapterhouses deserving a belief slot of their own: besides making a city able to train Crusaders (buy them with Faith), the new building might grant Defense bonuses and a one-shot Faith increase.
 
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