Is anyone else gaming the legacy points?

PendragonWRB

Prince
Joined
Nov 3, 2002
Messages
338
I am trying to get as many legacy points as possible before 'allowing' the antiquity age to end. I have accidentally finished the military path twice now and reloaded the auto save so I could have more time to get my science and economic points to the end of their tracks as well. I think I can get a triple golden age if I time it right.
This feels wrong. It seems to me the bad policy stuff they added at the end was done to discourage this very behavior. Maybe this goes away at higher levels as getting any points will get harder with difficulty. Getting wonders will certainly make that path much less viable on higher levels, at least it was that way in Civ VI.
 
It might be optimal to finish the age as quickly as possible to give the other players less time to catch up. I obviously try to grab as many legacy points as possible but I don't save scum in order to do so (I play ironman only).
 
I find myself mostly ignoring the legacy paths, I just don't care about earning points or winning. I'm mostly play civ like a simulation, even though civ 7 went hard in the opposite direction and is now mostly just a regular video game.

Which is fine, I guess, just different.
 
I find myself playing through Antiquity just for fun and not worrying about paths, until something triggers me to check. Could be a notification about one of the paths, could be what time it is...

When I do decide to check, I usually try to make sure to focus on catching up on some (like codices for Science, for example) but don't worry about getting them all.

Also, as far as Golden Ages go, I think while you can get all the golden age milestones, you can't select all the golden age legacies at once. Once you select one, the others are greyed out, though you can pick the other 2 point legacies, which is still quite good in some cases.
 
I am trying to get as many legacy points as possible before 'allowing' the antiquity age to end. I have accidentally finished the military path twice now and reloaded the auto save so I could have more time to get my science and economic points to the end of their tracks as well. I think I can get a triple golden age if I time it right.
This feels wrong. It seems to me the bad policy stuff they added at the end was done to discourage this very behavior. Maybe this goes away at higher levels as getting any points will get harder with difficulty. Getting wonders will certainly make that path much less viable on higher levels, at least it was that way in Civ VI.
if you're timing triple golden age bonus it means you're playing on a difficulty lower than your skill level.

play at a higher difficulty (at this juncture, you might need an AI mod) and you will not have the opportunity to score a triple golden age.

there are all kinds of ways you can 'game the system' at lower difficulties, but when you have pushback - in this case, the AI will drive to the finish line no matter what you do - you'll find this just doesn't apply
 
if you're timing triple golden age bonus it means you're playing on a difficulty lower than your skill level.

play at a higher difficulty (at this juncture, you might need an AI mod) and you will not have the opportunity to score a triple golden age.

there are all kinds of ways you can 'game the system' at lower difficulties, but when you have pushback - in this case, the AI will drive to the finish line no matter what you do - you'll find this just doesn't apply

Yeah, I'm working my way up the difficulty ladder, so I know I'm still too low. My last game in the exploration age I purposely didn't cash in my treasure fleets until the last turn of the age, and just barely hit 30 points on the nose to get all 4 paths fully complete. If I pushed in the fleets earlier, the age would have ended before the last ships reached my homeland as the earlier checkpoints would have moved the age progress up, and I would have lost out.
 
Yes, including:
  • deliberately unslotting great works
  • deliberately unslotting resources
  • anchoring treasure fleets in homelands without unloading them
  • reduce the defenses of an enemy city to zero and then park the army in front of it (spawn-killing new units with ranged units)

if you're timing triple golden age bonus it means you're playing on a difficulty lower than your skill level.

play at a higher difficulty (at this juncture, you might need an AI mod) and you will not have the opportunity to score a triple golden age.

there are all kinds of ways you can 'game the system' at lower difficulties, but when you have pushback - in this case, the AI will drive to the finish line no matter what you do - you'll find this just doesn't apply

If you are in a competitive game, it might still be you who drives the age over the finish line. Holding off for a few turns might be enough to squeeze out another legacy point or two. You cannot do it forever, but if you are just a few turns off, there is little harm in prolonging the age a bit.
 
If you are in a competitive game, it might still be you who drives the age over the finish line. Holding off for a few turns might be enough to squeeze out another legacy point or two. You cannot do it forever, but if you are just a few turns off, there is little harm in prolonging the age a bit.
sure, but you're not significantly delaying the game so you can complete 3/4 legacy tracks. if that's the case, you could be playing more competitively on a higher setting.

at a certain point, it's just micro. you can never fully eliminate micromanagement from these games, because players will always find new micro-level tactics at the corners of the system. at a certain point, it's a question of how far the player is willing to go to get a certain benefit. I don't think the benefits here are that major if you're on the right difficulty. and at all levels, players should be conscious of the legacy meter as it nears the end.
 
In multiplayer it was pretty interesting! Everyone trying to mess up other players' path completion at the end. I liked that element!
 
Honestly, I've played through Antiquity probably a dozen times by now just because timing out a Triple Golden Age is fun for me. Yet to finish a game or even go deep into Modern. In other words, I'm having a ball gaming the legacy points, but YMMV.
 
if you're timing triple golden age bonus it means you're playing on a difficulty lower than your skill level.

play at a higher difficulty (at this juncture, you might need an AI mod) and you will not have the opportunity to score a triple golden age.

there are all kinds of ways you can 'game the system' at lower difficulties, but when you have pushback - in this case, the AI will drive to the finish line no matter what you do - you'll find this just doesn't apply
This is still my first game I am playing, trying to understand all the mechanics as they are pretty well hidden in some cases. I have no idea how powerful the points become starting the next age yet but figured I would try and max them out for more exposure to the Exploration start mechanics.
I would think claiming as much land as possible would be one of the main goals of the Antiquity age plus levelling up your commanders. I have no idea what else carries over and this concept of losing almost all of your buildings to build over them makes it extremely hard to judge what is just a waste of time/energy during the first age.
Is there a summary somewhere of what is actually carried over between ages?
 
Not sure what is wrong with that outside of the reload part ? If anything maybe the milestone age progress is not a very good mechanic if people are trying to circumvent it because they perform too well.
I have always played Civ solo and tried to get that 'perfect' game at as high a difficulty as I can. I would REALLY like an Undo button for my personal play style.
 
This is still my first game I am playing, trying to understand all the mechanics as they are pretty well hidden in some cases. I have no idea how powerful the points become starting the next age yet but figured I would try and max them out for more exposure to the Exploration start mechanics.
I would think claiming as much land as possible would be one of the main goals of the Antiquity age plus levelling up your commanders. I have no idea what else carries over and this concept of losing almost all of your buildings to build over them makes it extremely hard to judge what is just a waste of time/energy during the first age.
Is there a summary somewhere of what is actually carried over between ages?
I don't think there's a summary.

You keep one city, two if you move your capital. The first couple cities you upgrade will be fairly cheap after that. It's a nice opportunity to rearrange your empire a little, in my view.

You keep buildings, but obsolete buildings lose adjacency & specialist bonuses, and go down to +2 yield (+3 in modern era). Monuments actually get a slight upgrade, as they now have +2 culture +2 influence.

You keep one unit per city, plus as many as you can fit per commander.

Past a certain point, I wouldn't advise expanding too much at the end of the era, as the next era will be focused on expanding in distant lands. So you want to have a little clearance in your settlement cap.

That said, definitely worth settling if it helps complete a legacy path, especially the second military legacy point — this one gives a permanent +2 settlement cap.

When in doubt, build commanders & wonders end of era as they will carry over. I also sometimes convert production into research if it helps add a codex or reach future tech.
 
I'm still trying to figure out the best strat. I don't actually like the age to end too soon, so I probably should hold back. And I am still playing on too low a difficulty. I'm waiting until I get the rest of the legacy paths achievements before bumping up. So far I've been aiming for 2 legacy paths per age, but I messed up my science exploration age one so that will have to wait until next game.

Quick question, what exactly do you gain from finishing the legacy path?
 
I am trying to get as many legacy points as possible before 'allowing' the antiquity age to end. I have accidentally finished the military path twice now and reloaded the auto save so I could have more time to get my science and economic points to the end of their tracks as well. I think I can get a triple golden age if I time it right.
This feels wrong. It seems to me the bad policy stuff they added at the end was done to discourage this very behavior. Maybe this goes away at higher levels as getting any points will get harder with difficulty. Getting wonders will certainly make that path much less viable on higher levels, at least it was that way in Civ VI.

Yes I try to go after as many legacy points if possible so I always try to get at least 2 victory paths in each age so I unlock those and the binary with each leader.

I find it quite enjoyable. I actually like having minigames of sorts so I can achieve something without having to wait until the end of the game. It also helps guide my play a bit I noticed. I feel I am a stronger player because of it. Like I may push for more cities to complete an objective, when in previous renditions I may have been content with what I had.
 
Yeah, I'm working my way up the difficulty ladder, so I know I'm still too low. My last game in the exploration age I purposely didn't cash in my treasure fleets until the last turn of the age, and just barely hit 30 points on the nose to get all 4 paths fully complete. If I pushed in the fleets earlier, the age would have ended before the last ships reached my homeland as the earlier checkpoints would have moved the age progress up, and I would have lost out.
I'm playing Epic speed with long ages, which may be why my experience has been different. With 62 hours played, I'm only in the third age of my second game (I quit the first one maybe 50 turns into the Exploration Age). I finished all four legacy paths in Exploration, and I was worried the age would end if I didn't time things perfectly by simultaneously ending the science and economic legacy paths. Well, it turned out finishing all four paths only brought me to 83%, and I had to keep playing for 30 more turns or so (finishing up the research trees, maybe) before the age finally ended.
 
Getting wonders will certainly make that path much less viable on higher levels, at least it was that way in Civ VI.
I was pleasantly surprised that building 7 wonders on deity was pretty doable, at least with no AI invasions. It came down to the wire, and every little thing helped, which feels nearly perfect. The AI not getting extra settlers must be making a huge difference over VI, where there just was no competing over early wonders (at least not for me).

Gaming the paths sounds unfun to me personally, but I’m always surprised by getting to 2/3 in more legacies than I expect.
 
Quick question, what exactly do you gain from finishing the legacy path?
From what I can tell, you get a full 3 points to spend in that area on your legacy bonuses for the next age, and you get the "Golden Age" option to spend it on. Also, I believe that you get a Wildcard legacy point to spend for each legacy path you complete beyond the first.
 
Hell no. I'd rather play two separate Civ 7 games than one drawn out game.

The more I play, the more I suspect the most fun way to play will be to not focus on the legacies at all. Just play the game as normal, and whatever achievements happen, happen.

The AI not getting extra settlers must be making a huge difference over VI, where there just was no competing over early wonders (at least not for me).
I hated this about Civ 6. I wanted to play on higher difficulties, but not being able to build wonders ruined the game for me. I remember starting as Egypt, quickly undertaking the Pyramids with all my wonder bonuses, and still getting beat to it.
 
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