Arkaeyn
King
I've been reading up on my colonial history and considering making a mod on The Scramble for Africa. However, Civ4 seems to still have most of the problems of the previous games in at least one area, and that is in complete control of cities and their borders. It's a little better in that you have to control the cities for a while before you can really use them, but still, the murky history of colonialism does not lend itself to the game easily.
So I was wondering, since I really haven't started playing with the nuts and bolts of the modding engines (and I'm not a programmer), is it feasible to create a different system of control for cities?
Here's my idea: instead of cities only being completely captured militarily or swapped diplomatically (which the AI doesn't seem to like, ever) why not offer a staggered system of varying control, with three stages, perhaps after researching Imperialism -
Sphere of Influence - historically, the colonial Powers would sign treaties with the rulers of the land establishing them as part of the dominion. They would trade guns and luxuries in exchange for control over diplomacy and the chance to raise their flag. I'm not sure how this would work in-game, perhaps giving the power control over what the city builds and not allowing the minor power to declare war.
Mandate - the Powers eventually stopped relying on "indirect empire" and took a "forward policy" of controlling its possessions more directly. In-game, this might mean the Power becomes responsible militarily for the city. This usually happened when the Power was forced to send in troops, either in case of a revolt by the natives, or threats from other Powers. This could occur either diplomatically or militarily.
Annexation - This one's easy, the Power takes full control of the city, keeping its culture intact. This can occur militarily or diplomatically, but ONLY if the Mandate has already been established. Otherwise it's simply a conquest.
Thoughts from the modding experts?
So I was wondering, since I really haven't started playing with the nuts and bolts of the modding engines (and I'm not a programmer), is it feasible to create a different system of control for cities?
Here's my idea: instead of cities only being completely captured militarily or swapped diplomatically (which the AI doesn't seem to like, ever) why not offer a staggered system of varying control, with three stages, perhaps after researching Imperialism -
Sphere of Influence - historically, the colonial Powers would sign treaties with the rulers of the land establishing them as part of the dominion. They would trade guns and luxuries in exchange for control over diplomacy and the chance to raise their flag. I'm not sure how this would work in-game, perhaps giving the power control over what the city builds and not allowing the minor power to declare war.
Mandate - the Powers eventually stopped relying on "indirect empire" and took a "forward policy" of controlling its possessions more directly. In-game, this might mean the Power becomes responsible militarily for the city. This usually happened when the Power was forced to send in troops, either in case of a revolt by the natives, or threats from other Powers. This could occur either diplomatically or militarily.
Annexation - This one's easy, the Power takes full control of the city, keeping its culture intact. This can occur militarily or diplomatically, but ONLY if the Mandate has already been established. Otherwise it's simply a conquest.
Thoughts from the modding experts?