Snipergw
Warlord
- Joined
- Jan 11, 2015
- Messages
- 102
I think it's important in Civ that yields mainly come from tiles, not buildings (or worse, ethereal sources like policies or instant yields). There's many reasons for this - satisfaction is higher when you can see yields, it's easier to play around and plan for, I think it feels more immersive, and most importantly, it plays best in war. Pillaged farms ought to see a City starve, pillaged manufactories and mines cripple its production. VP shoving so much of an empires yields into cities feels pretty bad imo, but that's out of scope for the conversation here.
Specifically Farms I think is where this issue stands out the most. Farms feel terrible. They give so little food. And even a breadbasket city is incomparable to the ethereal sources of food later on. With policies buffing ITRs, you can send 80(!?) or more Food per turn to a city of your choice, regardless of the actual Food output of source city. That's like 10 pops all working perfectly positioned Wheat farms!
I think the ideal approach would be neutering off-map sources of Food to make actually settling fertile locations feel better, and heavily scaling the Food ITRs send based on the actual Food output (ideally worked Food from tiles, not percentage modifiers) of the source city. This would encourage settling breadbaskets and sending ITRs from them to feed the empire - strategically interesting, historically flavorful.
Specifically Farms I think is where this issue stands out the most. Farms feel terrible. They give so little food. And even a breadbasket city is incomparable to the ethereal sources of food later on. With policies buffing ITRs, you can send 80(!?) or more Food per turn to a city of your choice, regardless of the actual Food output of source city. That's like 10 pops all working perfectly positioned Wheat farms!
I think the ideal approach would be neutering off-map sources of Food to make actually settling fertile locations feel better, and heavily scaling the Food ITRs send based on the actual Food output (ideally worked Food from tiles, not percentage modifiers) of the source city. This would encourage settling breadbaskets and sending ITRs from them to feed the empire - strategically interesting, historically flavorful.