The way Civ6 is shaping up, it feels like your strategy for 3rd city is the main decision on the path of your Civ.
Everyone with start with a settler and will eventually hammer out a settler.
From there, it feels like how you plan out your third city decides the foundation of your civ's image.
THE CLASSIC THIRD
Basically your third city is just another city. You treat it like any other. There is no civilization based focus. You set up mine, farms, and districts as any other, using terrain bonuses as available. This is the tactic of civs with few to no bonuses before Medieval Era or do not need an early set up to use their uniques. The game starts later for you.
THE DEVELOPED THIRD
Your third city is planned before you start the game. You have a civilization or leader UA or UI that is early and very very powerful. You will be be trying to triple up on whatever your civ's early UA or UI.
THE SPIRITUAL THIRD
The same as the DEVELOPED THIRD except with religion. You see a landscape ripe for a powerful local religion and a Pantheon. Riskier but viable for religious civs or mid/late game civs that get lucky.
THE CONQUERED THIRD (OR FOURTH)
Since there is no early warmongering penalty, a Civ could go for early war. A Civ with an early army UI or UA could possibly build an early army with their first 2 cities, kill nearby barbarians, then take out a city state or another civ's third city before they get up walls or an encampment.
Anyone one else see the 3rd city as the first turning point for a game of Civ 6?
Everyone with start with a settler and will eventually hammer out a settler.
From there, it feels like how you plan out your third city decides the foundation of your civ's image.
THE CLASSIC THIRD
Basically your third city is just another city. You treat it like any other. There is no civilization based focus. You set up mine, farms, and districts as any other, using terrain bonuses as available. This is the tactic of civs with few to no bonuses before Medieval Era or do not need an early set up to use their uniques. The game starts later for you.
THE DEVELOPED THIRD
Your third city is planned before you start the game. You have a civilization or leader UA or UI that is early and very very powerful. You will be be trying to triple up on whatever your civ's early UA or UI.
THE SPIRITUAL THIRD
The same as the DEVELOPED THIRD except with religion. You see a landscape ripe for a powerful local religion and a Pantheon. Riskier but viable for religious civs or mid/late game civs that get lucky.
THE CONQUERED THIRD (OR FOURTH)
Since there is no early warmongering penalty, a Civ could go for early war. A Civ with an early army UI or UA could possibly build an early army with their first 2 cities, kill nearby barbarians, then take out a city state or another civ's third city before they get up walls or an encampment.
Anyone one else see the 3rd city as the first turning point for a game of Civ 6?