Ok, their not literally that bad but I've 3 games now where I've been completely outclassed in unit strength by barbarians(all on marathon: game I turn ten centaur charger rampage, game II turn 100 highwaymen cc charge, and of course game 3 turn 300 the barbarian city more strongly defended than an ai capital). In my last game 2 ai's went down before I even had more than 2 warriors. At the moment I'm facing barb city 6 squares away from my city with 4 str horseman, a lizardman, and 3 archers. I'm in turn 300 on marathon and I'm lucky to have tier 2 morai. Now my chances of beating said horsemen with bronze weaps, raging blood active on my best std soldiers with combat I(from apprenticeship civic) and str 4 is 33%. Now if they were the only units in the city I would need at least 6-8 morai and some decent luck but there are also archers. This is ridiculous, I mean who is the idiot who decided to have str 8 units roaming around that early? Who decided to make barbs tougher to take down than a rival civ?
I understand some people like getting beaten down every other game and kudos to them but this is just ********, you find tier 2 units now before you even found your 2nd city and that annoying muris goblin event is now a PITA spawn in your borders of strength 4 and higher goblin units with massive poison dmg bonuses. Someone else has to see how much of a farce this is...right?
I understand some people like getting beaten down every other game and kudos to them but this is just ********, you find tier 2 units now before you even found your 2nd city and that annoying muris goblin event is now a PITA spawn in your borders of strength 4 and higher goblin units with massive poison dmg bonuses. Someone else has to see how much of a farce this is...right?
