rychan
CS geek
Originally posted by vesuvius_prime
I would enjoy as much realism as possible without hurting the gameplay. This would mean that corruption should not be the *only* thing that should keep a lid on my early expansion. (Civil wars could also be a factor, among other things.)
Hehe, I've thought about that before. How cool would it be to have part of your empire detach and form an NPC empire? How cool would it be if you (or maybe just NPCs) could have their entire empire shatter in to smaller empires? It has happened so much historically. The Roman empire splitting up (the byzantines being an offshoot of them), the Americans being an old British colony, repeat 1000x. Of course it would suck to lose a large part of your empire suddenly, but oh well, you shouldn't mistreat them! And they would probably be unimportant cities anyway- recently founded or conquered. But who knows, now with proper management maybe the end up bailing you out of a world war 170 years later.
It probably wouldn't be too hard to take back your cities, unless someone (like the sneaky french) decide to help the revolutionaries. It's not the same as cultural switches (though maybe culture could prevent it, then again there are places like barcelona that have plenty of culture but want to be independent of their nation). I think unhappiness, geographical separation, etc would be the biggest factors. I guess you could relate it to corruption, but I think we've all agreed that the current corruption model needs to be thrown out the window.
As for shattering an empire, maybe taking a capital under certain conditions would do it. That's what effectively did it for the romans, right? A couple of barbarian (goth? vandal?) visits to rome when the civilization was already in decline.