Is It Normal To Lose Frequently On Demigod?

floydmcw

Prince
Joined
Sep 29, 2002
Messages
377
Location
Sunnyvale, CA
I've just given up on my fourth attempt to play Demigod with Egypt. I had a good start on flood plains and with a game forest, but I was hit by disease four times before I could pop a settler. Before that I had a succession of poor starts which I played to varying lengths before abandoning.

I win all the time on Emperor -- my success rate must be over 90%. I've won just twice on Demigod and that was with the Sumerians and Celts, both top-notch civs. I rate the Egyptians as less powerful but I still should be able to win with them.

I'm familiar with basic strategies such as tech bartering and micromanagement. There must be some flaw in my game, but I'm damned if I can figure out what it is. I've read some of the succession games on Demigod, and it doesn't look too hard for those players.

Some questions:

1. My start is usually as follows: Four or so warriors who explore and meet civs, then a granary, then pump settlers from the capital or from another city that has good food (which will also build a granary). My builds are usually a unit or two, then a rax or temple. By 800 BC I'll have 6-8 cities with a settler pump, three or so raxes, and a city or two producing workers. Is this a good plan, or should I do something different? How many settler factories should I have?

2. It doesn't take long for me to fall way, way behind. I pay attention to my finances and try not to have an army larger than what I can support. Yet no matter what I do, it seems like I fall a full age behind, and the AI has cavalry by the time I get to Feudalism. I can't barter techs usefully when everyone has many more techs than me. Is there a way around this?

3. Because I fall behind so fast, and start out weaker, I try to keep my head down and wait till I can catch up. This works fine on Emperor, but not so well on Demigod. Now I'm thinking that I should go to war early even if I am a bit backward. But when I tried that in my last game, I got royally whupped. (It didn't help that I had to fend off two huge stacks of barb horses after the war started ...) Is this a good idea?

4. I've been trying to play continents 60%, to give myself some breathing space. The two games I won were Pangea, and it seemed to help to have contact with lots of civs. Is continents/60% a handicap?

5. Would it be okay to play a game and post the results, like a succession game but only with one player, so that others could give me feedback? Do people do that?
 
The situation u describe happened to me only once. I played Zulu, got captured on medium size island with one civ, wasnt happy to get alphabet(archipelago, 60% water) and thousands of barbarian galleys sunk all my lonely curraghs I finally made. So I fell whole age behind. While I wiped out Ottomans on my island with hormans and impis, I had nothing else to produce except military and settlers, that bad it was. But I have around 7-8 finished demigod games, this happened only once. I abandoned the game, but I still have save file, maybe someday i'll get the challenge. Also I failed to get TGL there, Mongol beat me with 5 turns.

As I read you, four exploring warriors are way too much, I make two only. If I'm not expansionist, I dont bother with goody huts except if on hills or mountain, but this is exception. Also, investing that early 30 shields in temple doesnt worth much, imo, even if religious. On same price u can crank your one more settler, which is far more valuable in long terms. Its good to post some save file u have, we speak in general here now. Demigod isnt much harder than emperor. Not as much as Deity over Demigod.
 
Go ahead, post a save, ask for comments, play some more, and repeat. You'll get some input. I'll get to other questions later, if they haven't been addressed. But joining a standard SG wouldn't be a bad idea. If time constraints are an issue, you can start one yourself and say up front that the pace will be laid back.
 
Alliances are the key to winning on higher difficulties.

When you go to war, bring in all your target's neighbors too. They will be so busy fighting other AIs that you will have almost no casualties (except what you lose capturing cities).

For even better results, try to keep every AI at war with another AI all the time. If you can pull this off, the tech rate will slow down, allowing you to catch up.
 
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