Is It Peace?

covok48

Emperor
Joined
Feb 25, 2002
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1,150
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Why is it when I'm at peace I can't cross over into enemy territory, but they can treat my land like it's a playground?

Seriously, I was at war with the Russians so they never had any more than two units at a time on my continent. Now we're at peace and they've landed 12 units all on squares I was utilizing within three turns. What gives?

What's with this double standard?
 
I don't remember Civ 1 being much different from Civ 2 in the way the game worked, so here's the general response fro Civ 2, which should be the same for Civ 1 (hopefully).

You can cross into another Civs territory, but they will normally ask you to remove your troops and you can do the same.

You can meet with them and request they remove their troops. If they comply, their troops will be moved back to their nearest city. If they don't comply, then they declare war on you.

So, if you want their troops removed, ask them to do so, but make sure they are all within the radius of one of your cities. Any of their units that are outside the radii of your cities will not be removed.

This is also what many people do when they want to start a war with the civ, but don't want to hurt their own reputations. Ask them to remove their troops and if they don't, they decalre war, then you can attack that same turn. So, asking them to remove their troops before you move all of yours is usually best.
 
Civ II is quite different dipomatically than Civ I. There is no such request available in Civ I. Any advice?
 
Um...there's no such thing as cease-fire or alliance. There's also no such thing as reputation. So just spank 'em. Or blockades work. If you have the units. Or just stay at war, it's easier. ;)
 
The downside is that it IS unbalanced in Civ1. There's nothing you can do about it. You CAN move into their territory provided there is no city worker on that square. If there is a worker on that square (something you can't see of course without spying on the city) then entering that square would be an act of war. And you can't ask an enemy or supposed friend to leave your territory.

The upside is that in Civ1 there is no real concept of reputation. You can break treaties and they'll ***** about it but it's much less of a problem than in Civ2. Bob_Smurf is right: just smack 'em hard.

You can of course play the same trick and fortify a unit on their best resource before they have a worker on it. Usually a bit of a waste of a unit though. And if you're playing One City Challenge you can put diplomats or caravans on every square of your city area boundary.

EDIT: Wow... the auto-censor won't let me use a female dog as a verb!:confused: :lol:
 
If you unload troops from ships the 'not allowed to enter your friends worked tiles rule' does not apply. You can enter any open tile from a ship without declaring war and so can the AI.
 
If I see enemy troops on my territorry, I attack those *******s and after that, I capture their city(s). most of the times, even when my enemy has a democracy or a republic, they declare war. so if I have a republic, I try to not contact them.
 
Hmm.. dpends on the enemy. I usually batter the Babylonians, Zlus, Mongols in the beginning, because I know they will betray me. Same thing for the Russian and Chinese.
 
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