Is it possible for a tech to have non-tech prerequisites?

zulu9812

The Newbie Nightmare
Joined
Jan 29, 2002
Messages
6,388
Location
Athens of the North
Hello there. What I'm looking to do is change about the relationship between techs and resources. I think it'd be cool if a tech could only be researched if the player had X number of cities with access to Y resource. For example, you can't research Horse Riding if you don't have any horses. I don't think that this is possible as is, but can anyone please give me any help coding-wise or otherwise?
 
It would be possible in the SDK, but their will be a little trickiness in the loading because Techs load before Bonuses so a second processing loop will be required to determine the Bonus TAG name.
 
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